With some corrections added over time.
############### ############ ###### ###### ## ## ## ## ## ## ## ## ###### ###### ####### ## ## ### ## ## ## ## ## ## ## ## ## ####### ## ## ### ## ## ## ## ## ## ## ## ## ####### ############ ###### ###### A MINIMAL PROCEDURAL LANGUAGE RELEASE 7 Nils M Holm, 1996-2019 1. Introduction T3X is a small, portable, procedural, block-structured, recursive, almost typeless, and to some degree object oriented language. Its syntax is derived from Pascal and BCPL and its object model is based solely on classes, objects, messages, and full encapsulation. It is a tool for creating reusable packages rather than data types. The structured approach to programming is well-understood, provides a sufficient degree of abstraction, and can easily be translated into native machine code at the same time. The object model eases the development of general and reusable code. T3X is an imperative language. This means that a program consists of a set of instructions which tell the computer in what way to manipulate the data defined by the program. An instruction is also called a statement. In structured programming languages, there are four fundamental ways of formulating statements: - Assignments - Sequences - Branches - Iterations The assignment is a fundamental property of imperative languages. It is used to move data from one location to another by assigning values to variables. In a sequence - which is basically a list of statements - the statements are processed from the top towards the bottom of the list. Each statement is guaranteed to be completely processed before the next one is interpreted. A branch is a statement which is executed only if an associated condition applies. Iteration is the repetition of a statement depending on a condition. In a block-structured language, statements may be grouped in statement blocks or compound statements. Each block may have its own local data which cannot be affected by statements contained in other blocks. An additional layer of abstraction is added to an imperative, block-structured language by providing user-defined procedures or functions (in this document, these terms will be used synonymously). A procedure is a statement or a set of statements which is bound to a symbolic name. A procedure can be executed by coding a call to that procedure. Most languages provide a mechanism to transport data to a procedure and return a value to the calling program. Some languages (like BCPL and Pascal) make a distinction between procedures and functions, others (like C) do not. In languages which make a distinction between procedures and functions, only functions may return values. In T3X, all procedures return values, but the caller is free to ignore them. Therefore, procedures and functions are basically the same. Another level of abstraction is provided by adding an object model to the language. The object model of T3X consists solely of - Classes - Objects - Messages Classes are used to encapsulate code and data of a program. A class may contain any number of data objects and procedures. Only public procedures (so-called methods) may be called by procedures (or methods) outside of the class. Objects are used to instantiate classes. Each instance of a class has its own private data area. Hence the same class may be used as a template for the creation of multiple independent objects. Messages are used to activate methods of specific objects. T3X does not provide inheritance or different levels of protection (like public data or 'friend' relationships). All class-level data objects are fully encapsulated in objects and only accessible via methods. T3X is an almost typeless language. There exist two different types, so-called atomic variables, which may hold small data objects, like characters, numbers and references to other data objects, and vectors, which are used to store logically connected groups of small data objects. In addition, there are constants, templates for defining structured data objects and classes, and different types of procedure declarations. The T3X compiler does not allow some combinations of operators which do not make sense (like assigning a value to a procedure or sending a message to a vector). Consequently, T3X's type checking is much more strict than, for example, BCPL's, but much less restrictive than Pascal's or even C's. Weakly typed and typeless languages have been exposed to a lot of criticism in the past, because they are considered 'insecure', but the degree of simplicity and flexibility which is bought by 'sacrificing' this bit of security is immense. The type checking mechanisms of the T3X language are limited to the detection of - wrong argument counts in procedure calls - assignments to non-variables - calls of non-procedures - instantiations of non-classes - sending messages to non-objects - sending non-messages to objects - dependencies on non-classes BTW: during the development of an early version of T3X, a severe error occurred in the compiler. After tracking it down, it turned out that was limited to the (type-safe) ANSI C version of the translator and did not affect the T3X version. Of course, this was coincidence, but to some degree it contradicts the proposition that typeless languages are per less insecure than typed languages. 1.1 The History of T3X The first version of T3X was created in the middle of the 1990's. Its primary design goals were 1. Simplicity and straight-forward syntax and semantics 2. Very high portability 3. A small (64KB text + 64KB data) and simple implementation, preferably in written in itself 4. Suitable for both interpretation and native code generation One might think that there must have been quite a few languages providing these features, but obviously my search did not lead to any satisfactory result, or T3X would not have been invented. The language which came closest to these requirements was BCPL. The typeless approach, which has been very consistently implemented in this language, leads to clear, simple, and flexible semantics. The language is portable, its implementation is small and can easily be done in BCPL itself. The compiler provided by Martin Richards, the inventor of BCPL, generates code which is aimed at interpretation (for the purpose of porting the compiler), but may be translated into native code as well. Unfortunately, the syntax of BCPL is rather hard to to parse by a recursive descent parser (RD) and some precedence rules are chosen in a way that the creator of T3X found hard to grasp. An RD parser had always been a prerequisite for the language, because they are very easy to implement. Of course, Richard's BCPL compiler is small, elegant and easy to understand, even though it does use syntax trees and a bottom up parsing technique. However, RD parsers are still simpler. Even if BCPL did not match the requirements exactly, it came pretty close, and studying the language and compiler sources has influenced the design of T3X a lot. Without BCPL, T3X would not be the language it is today. The most important thing when designing a programming language might be to define its main purpose. The design goal of T3X was to create a portable, simple, and easy to understand notation for the description of algorithms. T3X was never aimed at industrial software development. Its purpose is to support the programmer in the process of reasoning about problems. It should be a productivity tool in the sense that it provides a playground for new ideas and allows the creator of these ideas to share it with others using a formal notation. Such a notation, of course, has to be clear, simple, easy to learn, and it would be a great advantage, if a compiler for this notation would be available in many different environments. Naturally, my interpretation of productivity is not exactly the same as in the rather profit-oriented 'real world' and the design of the T3X language reflects this intention well. T3X is not suitable for writing large scale application programs. Originally, it was is more a notation than a programming language. Because it is simple and straight-forward, it does not force its user to pay too much attention to the language itself. Instead, it provides some very basic building-stones which may be used to construct a formal solution for a given problem. So T3X provides only a very basic set of building-stones, but it turns out that this set is suitable to solve a variety of different problems in a convenient way - including, for example, the creation of a compiler and runtime environment for the T3X language itself. 2. A Tour through the T3X Language T3X is an almost typeless, block-structured, procedural, object oriented programming language. Programs, classes, procedures, statements, and expressions form a hierarchy: Programs consist of classes, procedures, and statements, classes contain procedures and statements, procedures usually contain statements, and statements mostly contain expressions. Variables may be atoms (ordinal) or vectors (one-dimensional arrays). Since there are no different types, composed data types - called structures - are basically equal to vectors. Constants may be used to represent frequently used or tunable values. This chapter is written in bottom-up order, so that the building stones of larger entities already have been explained when the entities themselves are discussed. 2.1 The Input Alphabet The T3X compiler expects its input in the form of an ASCII file (a sequence of octets where the least significant seven bits of each octet contain the ASCII code of one character and the high bit is set to zero). The following characters will be treated as white space (The C-style 0x-notation is used to represent hexa-decimal numbers): - blank (0x20) - horizontal tab (0x09) - line feed (0x0A) - carriage return (0x0D) - form feed (0x0C) White space characters delimit tokens, but will otherwise be ignored by the compiler. Valid input characters are the upper and lower case alphabetic characters A-Z, a-z, the decimal digits 0-9, and the following special characters: " # % & ( ) * + , - . / : ; < = > @ [ \ ] ^ _ | ~ Characters which are not contained in this alphabet may only occur in string literals, character literals, and comments. Otherwise they will cause an error during program compilation. 2.2 Comments A comment may be introduced at almost any point in a T3X program using an exclamation point (!). It extends up to, but not including, the end of the current line. Therefore, a comment is treated the same way as a single white space character, and consequently, WH! this is a comment ILE(1) ; is equal to WH ILE(1) ; and not to WHILE(1) ; Therefore, comments may not occur inside of a single token, but only between two tokens. This is particularly valid for string literals and character literals which are single tokens as well. A ! character inside one of these literals is treated as an ordinary character. 2.3 Naming Conventions Symbolic names may contain alphabetic characters, the underscore character (_), and decimal digits, where the first character must be alphabetic or an underscore. Upper case characters will be folded to lower case. Therefore, the names abc abC aBc aBC Abc AbC ABc ABC would all refer to the same symbol. The T3X compiler always uses all characters contained in two symbols to distinguish them, so very_very_very_long_symbol_number_one and very_very_very_long_symbol_number_two are guaranteed to be different. The maximum length of symbol names may be limited by other factors, though, like the maximum length of a token. 2.4 Data Declarations T3X is not a totally typeless language. It is called a 'typeless' language anyway, because even BCPL (which pushes the typeless concept quite to its limit) has at least two types (variables and MANIFEST constants) which require different handling at compile time. In T3X, the following types exist: - Atomic variables - Constants - Vectors - Structures - Procedures - Methods - Objects - Classes Vectors and structures are basically the same and there is no big difference between methods and procedures, either. Atomic variables are used to hold small numeric values or single ASCII characters (which are represented by numbers) or pointers to other objects. Constants are used to provide symbolic names for immutable numeric values. Vectors are sequences of atomic variables. A structure is a set of constants which is used to give names to specific members of a vector. Procedures process parameters and return values just like mathematical functions. Since T3X is an imperative language, they usually have effects, too. A method is a procedure which is used to query or alter the state of an object. An object is an instance of a class. Classes will be discussed in detail in the section about object oriented programming. 2.4.1 Atomic Variables Each (atomic) T3X variable allocates exactly one machine word. When talking about variables in the remainder of this document, the attribute atomic is implied. Vectors will be implicitly referred to as vectors or arrays. Variables are defined using a VAR statement. Any number of names may be defined in a single statement: VAR x_coord, y_coord, depth; Although, it is recommended to define only logically connected variables in a single statement. All types of values may be stored in a variable: numeric values, pointers to strings, pointers to vectors, pointers to structures, pointers to objects, or single characters. The range of numeric values which may be stored in a variable actually depends upon the implementation. The Tcode engine uses only 16 bits to represent a 'cell' or a machine word - independently from the underlying platform. Therefore, programs which use values not in the range -32767...32767 should be considered to be machine-dependent. The T3X compiler will not allow the use of numeric literals outside of this range. When a variable is placed in an expression (frequently also called a 'right-hand side' (RHS) value, it evaluates to its value. When it is placed on the left-hand side of an assignment, however, it evaluates to its address (which will be dereferenced immediately by the following assignment operator, though). The assignment statement X := 5; would change the values stored in the variable X to 5. 2.4.2 Constants Constants are variables that exist only at compile time (so-called 'compile time variables'). Instead of an automatically assigned address, they are initialized with an explicitly specified value when they are declared. Since they are compile time entities, the values of constants may not change at run time. Any number of constants may be declared in a single CONST statement: CONST READ = 1, WRITE = 2, RDWR = READ | WRITE; Each constant name must be followed by an equal sign (=) and a constant expression that evaluates to the value of the constant. Constant expressions will be explained in a later section. Constants may occur only in RHS expressions, where they evaluate to their values. 2.4.3 Vectors Vectors are compile time variables, too. When they are declared, they will be initialized with the address of an array of subsequent machine words, the so-called vector members or vector elements. The address of a vector is equal to the address of its first member. Any number of vectors may be defined in a single VAR statement. Declarations of vectors and atomic variables may be mixed in one and the same statement: VAR RingBuffer[SIZE], Head, Tail; Vector declarations differ from atomic variable declarations by the trailing square brackets containing a constant expression which specifies the size of the vector in machine words. The first member of a vector has an index value 0 and the last one has an index of vectorsize-1 (SIZE-1in the above example). The size of a vector may range from 1 to 32767 elements. Since vector addresses are stored in compile time variables, they may not change at run time. It is legal to change the values of vector members, though. When occurring in RHS expressions, vector names evaluate to the addresses of their associated arrays. Single members of a vector may be addressed using the subscript operator []. The expression v[5] for example, evaluates to the fifth member of the vector V (given that the first member of the vector is actually referred to as the zeroth member). Subscripted vectors may occur on the left sides of expressions, as well. The assignment v[i] := 99; would change the I'th member of V to 99. Like atomic variables, the members of vectors may be used to store any data type, even pointers to vectors. See the description of the []-operator for details about nested vectors. A special case of the vector is the byte vector. Like 'ordinary' vectors (vector of machine words), they are declared in VAR statements: VAR Input::256, Output::256; The only difference between a vector and a byte vector is the computation of the required size. The size value after the ::-operator specifies the number of characters required. The amount of memory actually allocated depends on the size of a machine word on the target machine, which is returned by the core class procedure T3X.BPW() (the method BPW of the class T3X). For all Tcode programs, T3X.BPW()=2 applies. The size of a byte vector is computed using the following formula (T being an instance of the T3X class): vectorsize + T.BPW() - 1 ------------------------ T.BPW() It allocates enough space for at least VECTORSIZE characters. No further type information is associated with vectors. Therefore, it is valid to access byte vector members using [] and word vector members using ::. The former is discouraged, though, because the actual size of a vector might depend on a specific implementation and alignment errors may occur at runtime. A byte vector may not be larger than 32767 bytes (16384 machine words on the Tcode machine). 2.4.4 Structures A structure is a composed data object. Only one structure may be defined in a single STRUCT statement: STRUCT POINT = PT_X, PT_Y; Such a statement does not actually create a new data object, but only the 'layout' of a structure. For example, to create an actual POINT data object, an additional VAR statement is required: VAR point_a[POINT], point_b[POINT]; This statement creates two POINT entities, point_a and point_b. The members of such structures can be addressed using the subscript operator: point_a[PT_X] and point_a[PT_Y]. Structures do not really have an own type. As the declaration and member access syntax already suggests, they are ordinary arrays and the member names are constants. In fact, the statement STRUCT S = A, B, C; is perfectly equal to CONST S = 3, A = 0, B = 1, C = 2; The STRUCT statement only defines symbolic names for accessing vector members with a fixed position and known meaning. The structure name is another constant which holds the number of constants used to name the members (and therefore the size of the entire structure in machine words). 2.5 Factors This section describes the most basic elements of each T3X program, the factors which may be used inside of expressions. There are many different kinds of factors: symbols, numeric literals, character literals, string literals, tables, procedure calls, messages, and class constants. A factor may only occur in expressions and a single factor is the minimum form of an expression. Factors may be prefixed by unary operators and they may be combined using binary or ternary operators. Basically, all sorts of factors are exchangeable: where one of them may occur, all others are allowed. The only exception is the symbol which has some additional properties which make it special. For example, symbols may be subscripted and it is possible to compute their addresses. These operations are limited to symbols. All other operations may be applied to any kind of factor, even if it makes little sense, like the multiplication of two strings (which will yield a highly environment-dependent result): "Hello" * "World" The evaluation of a symbol depends on its type. Variables and constants evaluate to their values, vectors and objects evaluate to their addresses. Class names evaluate to instance sizes. Structure names and structure member names are treated in the same way as constants. Class constants are public constants which are defined inside of classes. To include a class constant in an expression, it must be prefixed with the name of the defining class and a dot: T3X.SYSOUT Like 'ordinary' constants, class constants evaluate to their values. Numeric literals are written in decimal, hexa-decimal, or binary notation and represent their own values. A percent sign may be used to negate a number: %123 = -123 The difference between %123 and -123 is that %123 is a factor while -123 is an expression ('minus' applied to a numeric factor). In fact, the percent sign has little meaning in T3X today, since the compiler accepts ordinary minus prefixes in constant expression contexts, too. In early T3X versions, constant expressions were limited to single factors and therefore, the percent sign was required to define negative constant values. The % prefix is kept for compatibility. An optimizing compiler might turn -N into %N, if N is a constant numeric factor. Hexa-decimal notation may be used to represent a numeric value when prefixing the literal with the strings '0x' or '0X' (null, X). No space is allowed between the prefix and the hexa-decimal digits. The number 4095, for example, can be written as '0xfff' or '0xFFF'. The characters 'A' through 'F' (alternatively 'a'...'f') are used to represent the hexa-decimal digits with the values '10' to '15'. No difference is made between upper and lower case characters. The literals 0x1f 0X1f 0x1F 0X1F all express the decimal value 31. The percent prefix may be combined with hexa-decimal factors as well, e.g. %0xf. Numbers may be expressed in binary notation by prefixing the literal with the strings '0b' or '0B' (null, B). No space is allowed between the prefix and the binary digits. The number 165, for example, could be written as '0b10101010'. Note: The literals 0x8000 and 0b1000000000000000 should not be used to express the (decimal) value -32768. This value is not defined in T3X. Since 0x8000 is useful to mask the most significant bit of a pattern, though, the compiler will allow its use, but it will not allow the notation -32768. Character literals are single characters or escape sequences enclosed by single quote characters, like 'a' '0' '\s' ''' '\'' '\\' A character literal evaluates to the ASCII code of the enclosed character. An escape sequence may be used to include certain unprintable or special characters. The backslash character is used to introduce such a sequence. The '\' itself and the following character will be removed and replaced with the associated special character. Note that no escape sequence is required to represent an apostrophe: '''. Besides most C-style sequences, the following translations will be performed: \e->ESC, \q->", and \s->space. The latter has been included to improve readability. Unlike C, T3X accepts uppercase sequences as well: \s and \S both evaluate to space. The escape character may be used to escape itself. Thereby, it loses its special meaning and '\\' evaluates to a single literal backslash. A summary of all escape sequences is listed in the quick reference section. String literals are sequences of characters delimited by double quotes ("): "Hello, World!\n" Each character either represents itself or is part of an escape sequence as described above. Each character is stored in a single byte. String literals are terminated with a NUL character, so N+1 bytes are required to store a string of the length N (but sizes are always allocated in machine words). Since a string is an array of subsequent bytes, the ::-operator may be used to access its individual characters. At runtime, each string literal evaluates to the address of its first character. A more general form of a literal vector is the table. A table is a static initialized vector and a generalization of BCPL-style TABLEs. Syntactically, it is a list of table members delimited by square brackets: [ 7, "MOD", @modulo ] Each table member occupies exactly one machine word. A string, for example, is included as a pointer, while the string literal itself is placed outside of the table. Therefore, table members can be accessed using the subscript operator []: if x = [ 77,88,99 ] then x[2] evaluates to 99. The square bracket notation was chosen for delimiting tables because of the strong connection between vectors and the subscript operator. The type of each table member may be any out of the following: - Constant expressions - Strings - Addresses of global data objects - Addresses of procedures (including methods) - Tables (packed or unpacked) - Embedded expressions Constant expressions include everything which has a value that can be computed at compile time (like numeric literals). The inclusion of strings has been explained above. Addresses of global variables and procedures are represented by their symbol name prefixed with the address operator @. What makes tables particularly flexible is the possibility to nest them: [ [ 2, 9, 4 ], [ 7, 5, 3 ], [ 6, 1, 8 ] ] Like strings, embedded tables are stored outside of the surrounding table and included as pointers. If, for example, the above table is assigned to the symbol V, the following equations hold: v[0] = [ 2, 9, 4 ] v[1] = [ 7, 5, 3 ] v[2] = [ 6, 1, 8 ] Since the result of applying a subscript operator to a table containing tables is another table (vector), the subscript operator may be applied one more time, and consequently, v[1][1] would result in 5: v = [ [2,4,9], [7,5,3], [6,1,8] ] v[1] = [7,5,3] v[1][1] = 5 (Remember that the first element of a vector has an index of 0.) A table that contains at least one non-constant expression is called a 'dynamic table'. Non-constant expressions must be put in parentheses when they are contained in a table: v := [ "a * b = ", (a*b) ]; When there are multiple subsequent dynamic values in a table, a single pair of parentheses enclosing the entire set is sufficient: [ "sums", (a+b), (a+c), (b+c) ] can be written more conveniently as [ "sums", (a+b, a+c, b+c) ] Embedded (non-constant) expressions are computed freshly each time the flow of the program passes the table in which they are contained. Therefore, the values of table members computed by embedded expressions may be different each time the table is evaluated. This is why such a table is called 'dynamic'. The parentheses show the compiler that an expression is non-constant and make it generate additional code to fill in the value of the expression whenever the table is evaluated. Therefore, static (constant) expressions should never be parenthesized in tables, because doing so would result in inefficient code. For example, v := [ "5 * 7 = ", (5*7) ]; works, but computes 5*7 each time the table is evaluated. Even if the optimizing compiler folds 5*7 to 35, the value would still have to be stored in the table each time it is passed. On the other hand, including dynamic expressions in a table without any parentheses will lead to an error: v := [ "a * b = ", a*b ]; will not work unless both A and B are constant. Tables may be prefixed with the keyword PACKED. Packed tables may only contain byte-sized values. Therefore, their members are limited to constant expressions with bit patterns where only the least significant 8 bits contain values other than 0. Expressed in numbers, this is the range from -128 to 255. A string may be considered to be a special case of the packed table. Consequently, each string may be written as a packed table as well. For example, "T3X" is equal to PACKED [ 'T', '3', 'X', 0 ] Note the trailing zero in the vector literal! Both, strings and packed tables will be padded with zeros up to the next word boundary. The maximum number of members per table may be limited, but at least 128 elements per table must be allowed by any T3X implementation. The elements contained in nested tables do not count, but the entire embedded table counts as a single member. The same limit may exist for packed tables and string literals. Procedure calls are represented by a procedure name followed by zero or more comma-separated arguments, enclosed by parentheses: find(text, "word", 0, TEXT_SIZE); Each argument may be any valid expression. When a procedure P expects zero arguments, the parentheses must still be supplied: P(). A procedure call evaluates to the return value of the called procedure. In T3X, only procedures may be called. Calls to absolute addresses and computed calls - like in BCPL - are not allowed. There is a mechanism to perform indirect calls, though: the CALL operator. More detailed information on procedure calls and the procedure call operators can be found in later sections. A message is used to activate a method of a class. It is sent to an instance of its class, also known as an object. The message syntax is equal to a procedure call prefixed with the name of the instance to which the message shall be sent, separated from it by a dot: t.write(T3X.SYSOUT, "Hello, World!\n", 14); Details about messages can be found in the chapter on object oriented programming. 2.5.1 Signed and Unsigned Values Numeric entities usually carry a sign in T3X. This means that a part of a bit pattern representing a number is reserved to indicate the number's sign, positive or negative. On two's-complement machines, the most significant bit (high bit) contains the sign flag. If this bit is set, the number is negative and otherwise it is positive. Therefore, the numeric range on the Tcode machine includes the values -32767 to 32767 (in bit patterns 0xffff to 0x7fff; remember that -32768 is excluded). Under some circumstances, it is desirable to interpret a number as an unsigned entity instead - for example when comparing pointers. In this document, a leading dot is used to indicate an unsigned number. In T3X itself, no such notation exists, but some operators may be modified with a leading dot to turn them into 'unsigned operators'. Unsigned operators treat the sign bit as a part of the value. Therefore, the domain of these operators is {0 ... 65535} rather than {-32767...32767}. Note that not all unsigned values may be expressed in the form of decimal numeric literals in T3X. Since the modified operators operate on raw 'bit patterns', -1 and 65535 represent the same value to them on two's-complement machines. To avoid confusion, signed and unsigned operators should only be applied to the following ranges: Range Operators -------------- ----------------------------- -32767...32767 signed: * / < > <= >= 0...65535 unsigned: .* ./ .< .> .<= .>= 2.6 Expressions In expressions, operators may be used to modify or combine factors in various ways. Most operators may be applied to any kind of operand (even if the resulting operation may not result in any meaningful value). There are different kinds of operators and, like procedures, they are classified by the number of their arguments, which are called 'operands' in this context. There are unary (prefix) operators, binary (infix) operators, ternary (also infix) operators, and then there is one variadic operator. Operators may also be classified by their precedences. The higher the precedence of an operator is, the stronger it binds its operands. For example, the term operators (product, quotient, remainder) bind stronger than the sum operators (sum, difference). Therefore, a * b + c * d is equal to (a * b) + (c * d) Like in math expressions, parentheses may be used to override the default grouping. The precedence rules are simple in T3X: 1. Postfix operators bind strongest. 2. Unary operators bind stronger than binary operators. 2. Binary operators bind stronger than the conditional operator. 4. The ascending order of precedence for binary operators is as follows: disjunction (1), conjunction (2), equation (3), ordering relation (4), bit (5), sum (6), and term (7) operators Although postfix operators are also 'binary', they are called 'postfix operators' in this text, while 'binary operators' means binary infix operators. The precedence rules in 4. are similar to the rules used in the evaluation of common math expressions. Another property of an operator is its associativity. An operator associates to the left, when a sequence of identical operations is evaluated from the left to the right and associates to the right, when such sequences are evaluated from the right to the left. Associativity Expression Meaning ------------- ----------- ------------- left A op B op C (A op B) op C right A op B op C A op (B op C) In T3X, all binary operations with the sole exception of :: are left-associative. The byte operator is right-associative. In the remainder of this section, all available operators will be explained. The appearance is ordered by descending precedence. 2.6.1 Procedure Calls and Subscripts The operators (), [], and :: are the only postfix operators. They are always applied to primary factors in the form of symbols, e.g.: symbol() symbol[expression] symbol::factor The ()-operator is a variadic operator. Given the procedure call P(a1, ..., aN) its arity is N+1 (P plus N arguments). The meaning of the operator is the application of the procedure P to the (optional) arguments a1 through aN. If P does not have any formal arguments, its syntax is P(). The value of the operation depends on the semantics of P. See the description of the RETURN statement for further details. () may only be applied to symbols of the type 'procedure'. The procedure must have been declared before its first application, either by using a procedure declaration or a forward declaration. The number of arguments to a procedure call will be checked against the arity of the called procedure. If the numbers do not match, an error will be signalled. Each argument in a procedure call may be any valid expression itself, which includes, of course, procedure calls. Given the binary function P2, the following expression is perfectly valid: P2( P2(1, 2), P2( 3, P2(4, 5) ) ) An indirect procedure call may be performed using the CALL operator. The expression CALL PP(a1, ..., aN) evaluates to the result of the application of PP to a1...aN, but in this case PP is a 'procedure pointer' instead of an actual procedure. A procedure pointer is an ordinary variable which has been assigned the address of a procedure by using the address operator '@': PP := @P; In indirect procedure calls, no type checking (as described above) will be performed. If PP is the name of a procedure instead of a variable, the keyword CALL will be ignored. In direct and indirect calls, the calling convention is 'call by value'. This means that all arguments of the call will be evaluated before control is transferred to the called procedure, so that the value of each parametric expression will be transported to the procedure. Note: Since vectors evaluate to their addresses, passing a vector by value will actually pass a reference to the vector. Therefore, vectors are always passed by reference: Instead of passing the entire vector, only the address of its first member is transported to the called procedure. In the procedure the address will be stored in an (atomic) parameter variable. Since parameters are always atomic and therefore evaluate to their values and vectors evaluate to their addresses, both the actual vector and the parameter will reference the same memory location and subsequently, the parameter may be used in the same way as the original vector. Procedure parameters are guaranteed to be evaluated in the order of occurrence (from the left to the right). For example, given the expression P( Q(), R() ); the programmer may rely on the fact that Q() will be called before R(). The subscript operator [] may be applied to vectors as well as to atomic variables. The subscript in symbol [subscript] may be any valid expression. If A is a vector, the subscript operation a[b] evaluates to the B'th member of A. If A is an atomic variable, the operation evaluates to the B'th member of the vector pointed to by A. This means that both subscripts in the following example would evaluate to the same value: var v[100], pv; var a1, a2; pv := v; a1 := v[25]; a2 := pv[25]; Since there is no nesting limit for vectors, any number of subscript operators may follow a single symbol. Assuming that V5 holds a vector containing five levels of nested vectors, the expression v4[i1][i2][i3][i4][i5] could be used to access single elements at the deepest nesting level. Chains of subscripts evaluate from the left to the right. The 'byte subscript' operator :: differs from the ordinary (word) subscript operator in several ways. First, it addresses bytes in (byte) vectors and second, it is right-associative. The expression a::b evaluates to the B'th byte of the vector A. Therefore, :: is mostly used to access characters in strings. Since the results of ::-operations are always limited to byte width, they cannot be assumed to return valid addresses. For this reason, byte subscripts associate to the right: their result may very well be a valid subscript. If the expression a :: b :: c would evaluate from the left to the right, the result of a::b would probably not be a valid address, since it is limited to eight bits. In this case, however, the following subscript would reference the C'th byte of a non-vector - which would certainly not be the desired result. If the expression evaluates from the right to the left, though, the subexpression b::c is evaluated first and will probably return a valid subscript. This subscript is then applied to the vector A. Finally, the :: operator differs from [], because it has no right-hand side delimiter. Therefore, the right-hand side of :: is always a single factor and expressions like a::b+c actually evaluate to (a::b)+c since :: has the highest precedence. To address the b+c'th byte in the array A, the subscript must be but in parentheses: a::(b+c) 2.6.2 Unary Operators All unary operators have a high precedence and bind to single factors. Unless explicitly specified using parentheses, they never affect subexpressions containing other operators (except for postfix operators which have an even higher precedence). The suffix operators must bind stronger than the prefix operators, because this order leads to much more sensible semantics. For example -p(a,b) means 'negate the result of applying P to A and B' and ~v[j] means 'evaluate to the inverse value of the J'th member of V'. If the order of precedence would be inversed, the meaning of the first example would be 'apply whatever is at the negative address of P to A and B' and the second one would mean 'evaluate to the J'th member of the vector located at the address expressed by the inverse value of V'. Alt in all, there are four prefix operators. The minus sign (-) (which exists as a binary operator, too) evaluates to the negative value of its operand. Like in math expressions, any even number of minus signs has no effect. The unary minus sign is distinguished from the binary '-' by its context. When the sign occurs between two operands, it is binary. If it occurs at the place of a factor, it is unary and the factor itself follows after the operator. The tilde operator (~) results in the value of its operand with all bits inverted. Since inverting a bit twice always yields the original state, even numbers of ~-operators have no effect, either. The backslash (\) represents the logical NOT (while ~ represents the bitwise NOT). This operator evaluates to logical truth (-1), if its operand is logically false (0) and vice versa. Only the value zero represents logical falsity in T3X and all non-zero values represent logical truth. The canonical form of the 'true' value is -1. Two (or any other even number of) subsequent logical NOT operators may be used to create the normal form of an arbitrary truth value. The address operator (@) evaluates to the address of its operand. Therefore, it may only be applied to symbol names. The addresses of constants, structure member names, and classes may not be computed using @, because such entities have no addresses. Since the subscript operators bind stronger than the address operator, @ may be used to compute addresses of vector and structure members, and even the addresses of members of nested tables: @v[i][j] computes the address of the J'th member of the embedded vector v[i]. Of course, the address operator might be combined with byte subsrcipts, as well: @s::i yields the address of the I'th byte of S. It is theoretically possible to compute the address of the I'th member of the bytevector S using x := s+i; and the I'th member of the vector V using x := v + i*t.bpw(); but the expressions x := @s::i; x := @v[i]; are both more portable and more comprehensible. 2.6.3 Term Operators The operation A*B evaluates to the product of A and B. If A*B does not fit in a machine word, the result is undefined. A/B results in the integer part of the quotient of A and B. The result is undefined, if B is zero. A MOD B evaluates to the difference between A and A./B.*B where A./B is an unsigned integer division and .* is an unsigned multiplication. Therefore, A MOD B is the division remainder of A./B. Like /, MOD leads to an undefined result, if B=0. All term operators respect the signs of both of their operands. Two equally signed operands yield a positive result and operands with different signs lead to a negative result. However, the T3X language also provides some modified operators which work on unsigned values. Modified versions of the multiplication and division operator exist. Like all modified operators, they are prefixed with a dot (.). The operation A.*B evaluates to the product of the unsigned values .A and .B. A./B results in the integer part of the quotient of .A and .B. The notation .X is used to denote the unsigned value of X. It is not part of the T3X syntax. 2.6.4 Sum Operators A+B evaluates to the sum of A and B and A-B evaluates to their difference. 2.6.5 Bit Operators In T3X, all bit operations have the same precedence. Grouping such operations usually requires parentheses. Otherwise evaluation is performed from the left to the right. The operation A&B results in the bitwise AND of A and B. Each bit is the result of computing the logical product of one bit in A with the bit at the same position in B. A|B yields the result of performing a bitwise OR on A and B. Each bit in the result is a logical sum of a bit in A and the bit at the same position in B. A^B performs a bitwise exclusive OR (XOR). In this case, the computation of a single bit is done by combining bits at the equal positions using the logical negative equivalence ('not equal') operation. See the following table for the results of applying logical operations to pairs of bits. A B AND,* OR,+ XOR,\= - - ----- ---- ------ 0 0 0 0 0 0 1 0 1 1 1 0 0 1 1 1 1 1 1 0 A<<B evaluates to the value of A with all bits shifted to the left by B positions. This is the same as an unsigned multiplication with the B'th power of 2: b a << b = a .* 2 E.g.: 3 2<<3 = 2 .* 2 = 16 After such an operation, the sign of the result must be considered to be undefined. This is not relevant, of course, if A is used as a bit field where each bit represents a binary state. A>>B yields the result of shifting the bits of A to the right by B positions. This is basically equal to the computation of the quotient b a ./ 2 Like in left-shift operations, the sign must be considered to be undefined after right-shift operations. The >>-operation does clear the most significant bit of its result, though. Technically speaking, one might say that the shift operators in T3X perform bitwise rather than arithmetic shift operations. 2.6.6 Relational Operators Relational operators are used to compare two operands. The relation between the operands is expressed as a truth value: all these operators return truth, if their meaning applies to their operands and otherwise falsity. The following relational operations exist (.X denotes the unsigned value of X): Operator Description -------- -------------------------------- A < B A is less than B A > B A is greater than B A <= B A is less than or equal to B A >= B A is greater than or equal to B A .< B .A is less than .B A .> B .A is greater than .B A .<= B .A is less than or equal to .B A .>= B .A is greater than or equal to .B -------- -------------------------------- A = B A is equal to B A \= B A is not equal to B Note: the operators expressing equivalence (=, \=) have a lower precedence than operators expressing ordering (> , <, >=, <=, .<, .>, .<=, .>=). For example, A < B = C < D is equal to (A < B) = (C < D) Consequently, the equation sign may be interpreted as 'logical equivalence' when used between comparisons: the above expression evaluates to true, if either (A<B) AND (C<D) or \(A<B) AND \(C<D) applies. Since the inequation operator \= has the same precedence as =, it may be used as a negative logical equivalence operator (aka an Exclusive OR): A<0 \= B<0 becomes true, if either A or B is negative. If the signs of A and B are equal, the expression yields the result 'false'. Note, again, that any value may be considered a truth value in T3X. Everything but the value zero is interpreted as 'truth', and only 0 may be used to express the 'false' value. 2.6.7 Conjunction and Disjunction The operators A/\B and A\/B implement logical conjunction (AND) and disjunction (OR). Generally, the expression A /\ B evaluates to some true value, only if A AND B evaluate to 'truth'. Analogously, A \/ B yields a true result if either A OR B (or both of them) evaluate to 'truth'. More specifically, /\ and \/ are so-called 'short circuit operators'. Since the expression A/\B can lead to a true result only if all its operands are true, there is no actual need to evaluate B, if A already has yielded 'false'. Therefore, the second operand of a conjunction will never be evaluated by a T3X program, if the first one already is false. The result will be zero in this case. If, on the other hand, the first value is true, the result of the entire operation will be the value of the second operand. Therefore, the result of A /\ B can be specified more precisely as zero, if A = 0 and B, if A \= 0. Similarly, the expression A\/B can never become 'false', if A already has been found out to be true. Therefore, no T3X program will ever evaluate B in such a case, and the meaning of the disjunction A \/ B can be defined more precisely as A, if A \= 0 B, if A = 0 Like in mathematical logic, conjunction binds stronger than disjunction: A /\ B \/ C /\ D equals (A /\ B) \/ (C /\ D) In chains of equal logical operations, the order of evaluation is from the left to the right (as in all binary infix operations). This means that chains of conjunctions will be evaluated up to the first 'false' operand and chains of disjunctions will be processed up to the first 'true' operand. In either case, the result of the entire chain is the value of the last operand that was evaluated. There exists a connection between the logical operators and conditional statements: Because of their short circuit nature, logical operators may be used to implement flow control inside of expressions. The expression A /\ B() has almost the same meaning as IF (A) B(); The only difference is that the expression yields a value, while the statement only has an effect. Likewise, the expression A \/ B() has the same meaning as IF (\A) B(); when ignoring the value of the expression. The IF-statement will be explained in a later section. 2.6.8 Conditional Expressions The ternary conditional operator has the least precedence. Therefore, it may be used to combine any kind of expressions without using parentheses. The following expression, for example, implements the minimum function: a < b -> a : b Since the operator has three operands, it consists of two parts: '->' and ':'. The meaning of the conditional operator is as follows: In the expression A-> B: C the operand A (the condition) is evaluated first. If it evaluates to some 'true' value, B will be evaluated and otherwise, C will be evaluated. If B is evaluated, C will not be evaluated and vice versa. The result of the expression is equal to the value of the last evaluated operand. Like the logical operators /\ and \/, the conditional operator has a connection to conditional statements: A-> B(): C() is equivalent to IE (A) B(); ELSE C(); except for the fact, of course, that the expression has a value, while the statement only an effect. (IE means If/Else and introduces a conditional statement with an alternative). The IE-statement will be discussed in a later section. 2.6.9 Constant Expressions Constant expressions are used wherever a value must be known at compile time. Only a limited set of operators is allowed in constant expressions and the order of evaluation is always from the left to the right. Only one single unary operator is allowed per factor. There are no precedence or associativity rules. L+1*10 evaluates to (L+1)*10 and not to L+(1*10) like it would in ordinary expressions. The reasons for this decision were (1) simplicity of implementation and (2) the fact that most conditional expressions contain only a single operator or none at all. The following operators are recognized inside of constant expressions: '+' is frequently required to increase the lengths of arrays. For example, if a buffer has to be used as a string, an additional machine word must be appended to hold the delimiting NUL character, e.g.: VAR buffer[BUFSIZE + 1]; The binary - has been added to avoid constructs like CONST X = Y + %2; which may now be written as CONST X = Y - 2; '*' can be used to allocate memory for arrays of structures, for example: VAR Points[POINT * NUMBER_OF_POINTS]; '|' is useful when creating constant bit maps: CONST A = 8, B = 16, AorB = A | B; '~' is also useful for creating constant bit maps: CONST SignBit = 0x8000, ValueMask = ~SignBit; The unary '-', finally, can be used to negate constants. This is particularly useful when counting down in FOR loops where the step width must be constant: FOR (i=99, -1, -STEPWIDTH) p(); 2.6.10 Order of Evaluation While the associativity and precedence rules specify which operation is to be performed first, the order of evaluation determines which factor is to be evaluated first. For example, in the expression A * B A may be evaluated before B or B may be evaluated before A. The order of evaluation becomes important, if both A and B have effects. If A had the effect of printing 'A' on the terminal screen and B would print 'B', the terminal output of above expression could be "AB" as well as "BA". The order of evaluation is undefined in most operations, but there are exceptions: the definitions of the conjunction, disjunction, and conditional operators order the evaluation of their operands explicitly. Therefore, the order of evaluation of an expression like A() /\ B() is exactly defined. The left-hand side is always evaluated first and the right-hand side is only evaluated, if the value of the left-hand side is non-zero. Given the effects described above, this expression would print "AB", if A() is non-zero and "A", if it is zero. It would under no circumstances print "BA". The other exception is the order of evaluation of procedure call arguments and nested procedure calls. Procedure call arguments are guaranteed to be evaluated from the left to the right and nested calls are evaluated inside-out. The expression P( A(), B() ) would invariably be evaluated in the order A, B, P. Therefore, it is safe, for example, to format a string in a procedure call argument in T3X and compute the length of the formatted string in a following argument. The statement t.write(1, str.format(b, "%S", [(a)]), str.length(b)); would be guaranteed to print the string in B, as formatted by str.format(), correctly. Note: A T3X programmer should never rely on any order of evaluation not explicitly specified in this subsection! Even if precedence rules may suggest a specific order of evaluation, it may in fact be different and, even worse, it may change without breaking any rules, for instance when turning optimizations on or off or using a different compiler version. 2.7 Statements Statements are the basic building stones of T3X programs. While expressions just have a value, statements are used to 'tell the computer to do something'. This is why T3X is called an 'imperative language'. Each program is a list of commands which is executed in sequence. Each command is also called a statement in the terminology of imperative programming. There are different kinds of statements: assignments, procedure calls, conditional statements, loop statements, branch statements, and compound statements. The assignment is an essential part of every imperative language. It is frequently even used to characterize the imperative approach. Compound statements do not have an own meaning, but they are used to group statements to form the bodies of loops, conditionals, and procedures. All other statement types control the flow of a program. In T3X, all statements have to be terminated with a semicolon. This means that a semicolon must follow every statement in a program, except for compound statements which are delimited by the keywords DO and END. In other procedural languages (like BCPL and Pascal), statements are 'separated' rather than terminated. In such languages, a delimiter is only necessary, if two or more statements are written in sequence - there may not be any delimiter after the last statement. The separation rules in some languages are rather complex and the saving in delimiters is usually not worth the extra expense of having to remember these rules. Therefore, the most simple form of combining statements has been chosen in T3X: Every (non-compound) statement has to be terminated. 2.7.1 Assignments An assignment transfers the value of an expression to a specific storage location. For example, the statement A := B; copies the value of B to A. After the assignment, both variables will have the same value. The previous value of A is thereby lost. The right-hand side (RHS) of an assignment may be any valid expression as described in the previous section. The left-hand side is restricted to a subset of expressions that is often referred to as LHS values or lvalues (left-hand side values). In T3X, each lvalue may be any of the following: - atomic variables - vector members - byte vector members - structure members where vector members and structure members are essentially the same. Assignments to vector members are not limited to direct members of a vector. Addressing elements of multiply nested vectors is perfectly valid. The evaluation of variables on left-hand and right-hand sides of assignments was explained in detail in the section about factors. In short, RHS variables evaluate to their values and LHS variables evaluate to their addresses. The assignment operator := first evaluates the expression on its left side. Then it evaluates the expression to its right and stores the result at the address denoted by the LHS. A generalization of the evaluation of left-hand sides is the following: All but the last reference on a left-hand side of an assignment evaluates to its value. Only the last reference evaluates to its address. Here are some examples: A := B; The symbol A references a specific storage location. Since it is the only reference in the lvalue, it evaluates to its address. In the statement A[i] := B; A is not the last reference and hence it yields its value (which is its address, because A is a vector). The operation [i] references the I'th member of A. Since it is the last reference on the LHS, it evaluates to the address of A[i] instead of its value. Consequently, the following assignment operator stores B at the address of the I'th member of A. The same is valid for accessing vector elements at any nesting level. The statement A[i1][i2][i3][i4] := B; for example, stores B in the i4'th member of A[i1][i2][i3]. Accessing byte vectors works in the same way: A::i := B; stores the least significant eight bits of B in the I'th byte of A. Since :: associates to the right, the last evaluated reference is the leftmost one in chains of byte operators like A::B::i := C; Because B::i will be evaluated first in this example, it will yield its value. Then, the address of A::(B::i) is computed. Since no more references follow after A::, the (least significant eight bits of the) value of C will be stored in the (B::i)'th byte of A. Note: Although the assignment symbol := looks like an operator (and is frequently even referred to as such), it may not be used inside of expressions, but only to combine expressions. It is a command rather than an operator. 2.7.2 Procedure Calls The application of a procedure may form a complete statement: fill(a, 'X', 10); In this case, the return value of the activated procedure will be discarded and only the effects of the procedure will actually take effect. The effect of the above statement, for example, could be to fill the first 10 characters of the vector A with the character 'X'. Each procedure - no matter whether it returns a specific value or not - may be used in a standalone procedure call. For details on procedure calls, see the sections on factors and procedures in this manual. 2.7.3 Conditional Statements There are two forms of the conditional statement. The first one is the IF statement which is available in most procedural languages. Its general syntax is IF (expression) statement where 'expression' may be any expression and 'statement' may be any statement. The IF statement itself does not have to be terminated with a semicolon, because its 'body', which is a complete statement by itself, already supplies the terminating semicolon. The statement which forms the body of the IF statement will be executed only, if 'expression' evaluates to a 'true' (non-zero) value. The following statement turns A into its absolute value: IF (a < 0) a := -a; If A is less than zero, then A will be assigned the value -A, thereby changing its sign. Since the body A := -A is executed only if, A < 0 applies, this conditional statement always leaves a positive value in A. The semicolon in the above example belongs to the assignment. The second form of the conditional statement is the IE statement, which implements a conditional statement with an alternative: IE (expression) statement-T ELSE statement-F Like in IF statements, any valid expression or statement may be used in the places of 'expression', 'statement-T', and 'statement-F'. The meaning of the IE statement is equal to the one of the IF statement as long as the expression becomes 'true'. In this case, 'statement-T' will be executed. If the expression evaluates to 'false', though, 'statement-F' will be executed, while an IF statement would not have any effect in this case. Therefore IF (expr) stmt is equal to IE (expr) stmt ELSE ; IE is an abbreviation for If/Else. In most languages, the IF statement may or may not have an alternative. In T3X, there is a separate type of statement for each variant. The reason for this decision is the 'dangling else' problem, which cannot occur when these statement types are separated. If no further information is supplied, the following program written in a language which allows optional alternatives would be ambiguous: IF (condition1) IF (condition2) statement1 ELSE statement2 The problem is to decide to which IF the ELSE branch belongs: is it the alternative of IF (condition1) or IF (condition2)? I.e., does the above mean IF (condition1) DO IF (condition2) statement1 ELSE statement2 END or IF (condition1) DO IF (condition2) statement1 END ELSE statement2 In fact, most languages will associate the ELSE branch with the most recently opened IF statement, and therefore implement the second program fragment above. In T3X, such an ambiguity does not exist: IE (condition1) IF (condition2) statement1 ELSE statement2 Since the IF statement cannot have an alternative, the ELSE branch must belong to IE (condition1). 2.7.4 Loop Statements There are two kinds of loops: 'while' loops and 'for' loops which represent two classes of problems: those which are computable by algorithms with a known upper limit of iterations (FOR-computable or primitive recursive functions) and problems which cannot be computed by algorithms with a fixed number of iterations (WHILE-computable or general recursive functions). Since the FOR-computable functions are a subset of the WHILE-computable ones, FOR statements may be considered to be a special case of WHILE statements and in fact, it is possible to express a FOR loop using WHILE, but not vice versa. Note: in fact, WHILE and FOR are completely interchangeable on computer systems with bounded memory. On an ideal machine with unbounded memory, though, they represent two different classes of problems. The Ackermann function, for example, is the classical example of a function that is WHILE-computable, but not FOR-computable. There is a third kind of loop in many other languages, the repetitive loop, but it turns out to be a special case of the WHILE loop. Repeating loops are not very frequently needed and if they are, they can easily be constructed using WHILE, IF and LEAVE in T3X. The WHILE loop has the following general form: WHILE (expression) statement where 'expression' may be any expression and 'statement' may be any statement. The 'body' consisting of the statement will be executed while the test expression in parentheses evaluates to some 'true' value. Hence the name of this loop. If the expression becomes 'false' before the statement has been passed for the first time, the statement will never be executed. However, a loop which tests its exit condition at the end of the statement may be constructed using WHILE, IF, LEAVE, and a compound statement (which will be explained later in this chapter): WHILE (-1) DO ! loop forever statement IF (\condition) LEAVE; END In this case, statement will be executed at least once, because the exit condition -1 is a 'true' constant. In the subsequent IF statement, the loop will be left if the condition does not apply. LEAVE is used to branch out of a loop. It will also be explained later in this chapter. The FOR loop exists in two forms: an explicit form and a short form. The explicit form looks as follows: FOR (var=start, limit, step) statement 'Var' is an atomic variable that must be declared earlier in the program. Unlike in BCPL, it will not be declared implicitly by the FOR statement. 'Start' and 'limit' are expressions and 'step' is a constant expression. The FOR loop works this way: First, 'var' is initialized with the value of 'start'. Second, 'var' is compared against 'limit'. If either the condition var < limit /\ step >= 0 or var > limit /\ step < 0 holds, the statement is executed. Otherwise the loop is left and the statement will not be executed. Finally, 'step' is added to 'var', and the loop will be repeated from the point where the exit condition is checked. Like in a WHILE loop, the statement will never be executed, if the exit condition already is true when it is checked for the first time. The following examples print the numbers from 0 to 9 using the procedure 'print' (which is only defined in the first example). ('Print' uses some routines of the classes 't3x' and 'string', which will be explained in a later chapter.) MODULE example(t3x, string); OBJECT t[t3x], str[string]; print(n) DO VAR b::10; t.write(T3X.SYSOUT, str.format(b, "%D\n", [(n)]), str.length(b)); END ! --- end of the common part --- DO VAR i; FOR (i=0, 10, 1) print(i); END This example counts down from 9 to 0: DO VAR i; FOR (i=9, -1, -1) print(i); END Special attention should be paid to the limits of the FOR loops in these examples. They always specify the first value which will NOT be applied to the statement. Another way to write the second example would be the following one, where the FOR loop is replaced by a WHILE loop: DO VAR i; i := 9; WHILE (i > -1) DO print(i); i := i-1; END END The meaning of this program fragment is completely equal to the one employing a FOR loop, but the syntax of the FOR statement is more compact and expresses the purpose of the statement clearer. The step value is optional in FOR statements. In the short form of the statement, it is omitted. If only two operands are specified in FOR, the step width defaults to one. Therefore, the statements FOR (j=0, 100, 1) print(i); and FOR (j=0, 100) print(i); have exactly the same meaning. 2.7.5 Branch Statements A branch passes control to a specific point in a program. Typical destinations for branch commands are the beginnings or the ends of loops or the ends of procedures or programs. There is no branch command with a freely definable destination like Goto in BCPL. The LEAVE command causes the immediate termination of the innermost WHILE or FOR loop. There are no operands to LEAVE. The following code compares the characters in two strings A and B. The loop is left at the first position where the strings differ, but in any case after 100 steps: FOR (i=0, 100) IF (a::i \= b::i) LEAVE; The loop is set up for 100 passes and the LEAVE statement makes the loop terminate as soon as a mismatch is found. The LOOP command transfers control to the beginning of the innermost loop. Like LEAVE, it has does not have any operands. If LOOP is used inside of a FOR loop, it branches to the increment part where the value of the index variable is modified. In WHILE loops, it branches directly to the point where the exit condition is checked. The following statement prints the numbers from 1 to 100, but skips over those that are multiples of 7: FOR (i=1, 101) DO IF (i mod 7 = 0) LOOP; print(i); END To return from a procedure, the RETURN statement may be used. It has the general forms RETURN expression; and RETURN; The statement performs a branch to the end of the procedure, where local storage is released and the procedure is left. It the given expression, if any, and passes its value back to the calling procedure. The value received by the calling procedure is the value of that expression: square(x) RETURN x*x; Q() DO VAR y; y := square(5); END In this short example program, 5 is passed as an argument to the procedure 'square'. The procedure computes the square of its argument and returns it to Q where the result (25) will be stored in y. In 'square', the RETURN statement is the last statement in the procedure, but in fact RETURN can be used anywhere in a procedure. When no expression is specified after RETURN, zero will be returned; RETURN; is the short form of RETURN 0; All of the above branch statements take care of locally allocated storage. If local symbols are defined in the bodies of loops, for example, LOOP and LEAVE will release this storage before branching to their respective destinations. This allows the use of these commands in any loop context, even if local symbols are present. The HALT statement with the general forms HALT constant-expression; and HALT; branches to the end of an entire program. If necessary, the command cleans up the runtime environment of the program. The value of the specified constant expression is returned to the calling process. Only the least significant eight bits are guaranteed to be returned to the caller. The argument of HALT may be omitted. In this case, zero will be delivered to the caller. 2.7.6 Compound Statements A compound statement (sometimes also called a block statement or statement block) is a group of statements which is treated like a single statement under some aspects. For example, a compound statement may occur at any place where a simple statement is expected. In commands like IF (expression) statement a compound statement can be used to extend the scope of the conditional statement so that it is applied to a group of statements instead of a single statement: IF (a < '0' \/ a > '9') DO VAR b::3; u.printf("Not a valid digit: %C\n", [(a)]); RETURN -1; END In this example, both the u.printf() message and the RETURN statement will processed only, if the IF-condition applies. (The concept of sending messages will be explained in detail in the chapter about object oriented T3X.) The keywords DO and END are used to delimit the statement block. There is no terminating semicolon after a compound statement. The line DO p(); q(); END ; would be recognized as a compound statement containing the procedure calls P() and Q() followed by an empty statement consisting of a single semicolon. In T3X, compound statements are ordinary statements and they may occur at any place where a statement is expected. Even statements like DO DO END DO END END are perfectly valid. The use of compound statements in sequences like the above becomes clear in the next sections where the allocation of local storage in compound statements is explained. 2.7.7 Local Symbols Besides the grouping of commands, compound statements provide a mechanism for the definition of local symbols and the allocation of dynamic storage. Declaration statements already have been explained in a previous section. All data objects which can be created globally in T3X may also be declared locally inside of compound statements by placing their declarations at the beginning of a statement block. Any number of declarations will be accepted after the keyword DO. The declaration statements themselves do not change when used in local contexts. Only the position inside of a statement block makes the declared symbols local to that block. The statement DO VAR i; FOR (i=0, 10) print(i); END for example, applies the procedure 'print' to the numbers from 0 to 9. The index variable is declared inside of a compound statement that also contains the FOR loop generating the sequence. The variable I does not exist before the compound statement is entered. It will be created automatically at the point of its declaration and it will cease to exist at the end of the block in which it has been declared. Therefore, variables which are local to compound statements are sometimes also called 'automatic variables'. Atomic variables, vectors, structures, constants, and objects may all be declared locally. Unlike BCPL, T3X does not support nested procedure definitions, though. In the cases of atomic variables and vectors, the storage required by the variables is allocated when the symbol becomes valid and released when the variable is destroyed. Automatic storage will be allocated on the runtime stack. To illustrate another application of local storage allocation, imagine the following situation: P() DO VAR big_V[VERY_LARGE_1]; VAR big_W[VERY_LARGE_2]; ! Too big task1(big_V); task2(big_W); END In this procedure, two tasks requiring large amounts of storage shall be run sequentially, but not enough memory for both arrays is available. One solution would be the creation of two procedures where each one creates local storage for only one of the tasks. Another one would be to share the vector, but both solutions only work at the cost of readability. T3X provides another solution, since the compiler guarantees that local storage is allocated exactly at the point of its declaration and released immediately at the point of the destruction of the associated symbol: P() DO DO VAR big_V[VERY_LARGE_1]; task1(big_V); END ! big_V gets released here DO VAR big_W[VERY_LARGE_2]; task2(big_W); END ! big_W gets released here END Since compound statements may be nested, naming conflicts may occur in many languages, like the following example (in C) illustrates: { int x; x = 123; { int x; x = 456; printf("%d\n", x); } printf("%d\n", x); } The variable X is defined in the inner and outer block statement and assigned two different variables. So the variables has different values in the inner and outer block. The inner variable X is said to 'shadow' the outer X. The outer instance of X becomes invisible inside of the inner block. Therefore, the program fragment would print first 456 and then 123 when executed. T3X uses stricter scoping rules than most other languages: Symbols generally may not be redefined in T3X programs. This also applies to global symbols (symbols which are declared at the top level, outside of procedure definitions, classes, or statement blocks). Hence, shadowing can never happen in T3X. The flexibility of local symbols remains, though, since names can be reused as soon as a local data object has been destroyed: F(x,y) DO VAR i, j; ! ... END G(x,y) DO VAR i, j; ! The names x,y,i,j are re-used ! ... END As shown in this example, symbol names may be reused in procedure definitions (for formal argument names) as well as in subsequent compound statements. Since the variables i and j will be destroyed at the end of the compound statement forming the body of F, they can be reused in G. The same is valid for the argument names x and y. The following example shows some local and global symbols and their scopes. +++ VAR GX, GY; | | CLASS A() +++ | STRUCT C = R,G,B; | C | PROC | L | P(x, y) +++ | A | DO VAR x1, x2; +++ | | S | END --- --- | S | END BLOCK --- | G | P(x, y) DO VAR x1, y1; +++ L | | O | STRUCT PT = PX, PY; | B | BLOCK | A | DO VAR i, j; +++ | P L | DO VAR x2, y2; +++ | | R | END --- | | O | | | C | DO VAR x2, y2; +++ | | E | END --- | | D | END --- | U | | R | DO CONST t=%1, f=~t; +++ | E | DO VAR x2, y2; +++ | | | END --- | | | END --- | --- END --- Fig.1 Scopes (example) Like all symbols, the global variables GX and GY are valid from the point of their declaration, but unlike locally declared names, they remain existent up to the end of the program. Their scope is the entire program, from the point of their declaration to the end of the file. The scopes of all symbols in the example are illustrated using vertical bars. Plus signs indicate the point where a symbol name becomes valid and its storage is allocated, and minus signs mark the point of its destruction. Note: the names X2 and Y2, which are used in different scopes, denote different variables. A value stored in X1 within the first scope, for example, cannot be retrieved in the second or the third scope from X1, because the name references different locations in different scopes. The variable that is created at the beginning of the first scope containing X1 is deleted at the end of this scope and the value stored in that variable is lost. Assignments to local variables only remain valid between two connected +++ and --- indicators. All symbols that are defined in a so-called 'class contexts' (between the keywords CLASS and the matching scope terminator END) are only valid inside of this context. Both, the structure C and the procedure P defined in the class A are only valid inside of the class context of A. There exists no conflict between A.P the method P of A and the procedure P which is defined at the top level. Class contexts will be discussed in detail in the section on object oriented programming in T3X, later in this document. 2.7.8 Empty Statements There are two forms of the 'empty statement' (aka 'null statement') in T3X. The first form is the single semicolon ; and the second one is the empty compound statement: DO END Both null statements have absolutely no effect. Their only purpose is to fill a gap where a statement is required, but nothing is to do. They are useful to negate the meanings of complex conditions, for example. Instead of negating the condition at the cost of making it harder to understand, one might turn IF (\(complex-condition)) statement into IE (complex-condition) ; ELSE statement 2.8 Procedures Each procedure may be considered to be a separate small program. It communicates with other procedures using parameters and return values and/or through global variables. Each procedure has access to all global data objects which have been declared before itself. Generally, it is considered good style in procedural languages to keep procedures self-contained and use global storage as little as possible, but when data has to be shared between a big number of different procedures, the use of top-level definitions is very common and more efficient. The definition of a procedure has only one single form in T3X. Since there is no support for nested routines, all procedure declarations and definitions must occur at the top level (the space between the other global declarations) or in class contexts. Public procedures declared in class contexts are called methods. They will be explained later. The only form of the procedure definition is name(a1, ... aN) statement where 'name' is the name of the procedure, 'a1', ... 'aN' are the names of its formal arguments, and 'statement' is the body of the procedure - the part which describes what it does. The procedure name may be any valid symbol and it is declared in the global context. Therefore, procedure names may not be reused ever. One advantage of T3X's strict scoping rules is that procedures cannot get shadowed. The arguments 'a1',... 'aN' are local to the procedure (not local to the statement forming its body). Their names will cease to exist after the statement has been accepted. Hence, they may be reused after the procedure declaration, but not inside of it. The parentheses around the argument list must always be specified, even if the list is empty: name() statement The number of arguments specified in a procedure declaration determines the type of the procedure. The type of a procedure is an integer number that specifies the number of its arguments. In T3X, the argument counts of all procedure calls will be checked against the procedure type. The compiler will not allow calls with a wrong number of parameters. This is done because of T3X's calling conventions: parameters are passed from the left to the right, which places them on the stack in reverse order. Each procedure must on receive the correct number of arguments, or rhe mapping from local addresses to arguments does not work. BCPL and C, on the other hand, pass arguments from the right to the left, which allows to compensate for missing or superfluous procedure parameters. The only real advantage of this approach, however, is the option of defining variadic procedures - procedures with a variable number of arguments. Variable argument lists can also be realized in T3X, but using a different mechanism that will be explained later. When a procedure is called, it can receive data through its arguments. This works in the following way. Given a procedure P(x, a, b, c) RETURN a*x*x + b*x + c; and a procedure call Q() VAR y; y := P(2, 3, 5, -7); END the caller (Q) places the values of the actual arguments 2, 3, 5, and -7 in a temporary storage location on the runtime stack, saves the address of the following operation (in this case the assignment) and then transfers control to the procedure P. In P, the formal arguments x, a, b, and c reference storage locations which exactly match the temporary locations of the values passed to the routine, so that X=2, A=3, B=5, and C=-7. The procedure P then computes a*x*x+b*x+c and returns the resulting value to the caller. Each procedure returns automatically when its body has been evaluated completely or when an explicit RETURN statement is executed. In the above example, both happens at the same time. It is not unusual to specify a RETURN statement at the end of a procedure, since only RETURN may pass an explicit value back to the caller. Procedures that do not return through RETURN have an implicit return value of zero. In the example above, though, the value of P is explicitly specified. After passing control back to the caller, the assignment takes place, and the result of the procedure call is stored in Y. Between the procedure return and the subsequent assignment, the temporary storage where the actual arguments were held is released again. The most frequently used form of the procedure has a body consisting of a compound statement: fib(n) DO VAR f, i, j, k; f := 1; j := 1; FOR (i=1, n) DO k := f; f := j; j := j+k; END RETURN f; END Note: The variables declared at the beginning of the procedure VAR f, i, j, k; belong to the compound statement rather than to the procedure. Like in conditional statements and loops, the statement block is used to extend the scope of the procedure: not only a single statement, but a group of statements forms the body of the routine. 2.8.1 Recursive Procedures It is perfectly safe for a procedure to call itself. Since the declaration of a procedure takes place while parsing its head (consisting of its name and its argument list), the declaration is already in place, when the compiler processes the body. Therefore, a procedure may recurse: factorial(n) RETURN n = 0-> 1: n * factorial(n-1); This small example computes N! or 1 * 2 * ... * N. For the trivial case N=0, it simply returns 1. To compute N! where N>0, it first computes (N-1)! and then multiplies the result by N. To compute the factorial of N-1, it calls itself. Since the value of the argument of the recursive call is decremented by one at each level of recursion, it will finally reach 0 and the procedure will start returning. Recursion is safe in T3X, because local variables (which include formal arguments) are created freshly each time a declaration is passed. Therefore, the symbol N in the above example denotes different variables at each level of recursion. The following program is a modified factorial procedure that illustrates this principle. MODULE visual_fac(util); OBJECT u[util]; fac(n) DO VAR b::30; IE (n = 1) DO u.printf(" 1", 0); RETURN 1; END ELSE DO u.printf(" %D *", [(n)]); RETURN n * fac(n-1); END END DO VAR b::80; u.printf("fac(7) =", 0); u.printf(" = %D\n", [(fac(7))]); END When executed, this program will print fac(7) = 7 * 6 * 5 * 4 * 3 * 2 * 1 = 5040 It is left as an entertaining exercise for the reader to find out how the process works. Of course, the usual caveats concerning the use of global memory and other shared resources in recursive procedures also apply in T3X, 2.8.2 Mutually Recursive Procedures Recursive procedures which depend on each other are called 'mutually recursive'. Mutual recursion introduces the following problem: Given the procedures A(x) IF (x > 0) B(x-1); B(x) IF (x > 0) A(x-1); which depend on each other, it does not matter which one is declared first - one will always be inaccessible from within the other. In the above example, B is undefined in A because it is declared after A. When swapping the definitions, A will become undefined in B. The problem is solved by introducing 'forward declarations', which may introduce a procedure before actually declaring it. A forward declaration makes a procedure symbol known to the compiler, but does not associate any meaning with with it. To forward-declare a procedure, the DECL statement is used: DECL name(type); Like in most declaration statements, any number of comma-separated declarations may be included in a single DECL statement. 'Name' is the name of a procedure to declare and 'type' is a constant expression specifying the number of formal arguments of that procedure. This value is required to type check forward calls to the procedure. The number of formal arguments in a subsequent declaration must exactly match the type specified in the forward declaration, or a redefinition error will be signalled. Each names used in a forward declaration may only be re-used in one single procedure declaration. Declaring a procedure without defining it later is an error, since this may leave forward references to the forward-declared procedure unresolved. To correct the above program fragment containing the mutually recursive procedures A and B, a forward declaration of B has to be inserted before the declaration of A: DECL B(1); A(x) IF (x > 0) B(x-1); B(x) IF (x > 0) A(x-1); Like procedure definitions, DECL statements are only allowed at the top level and in class contexts, but not inside of local scopes. 2.8.3 Variadic Procedures All procedures have fixed numbers of arguments in T3X. It is possible, however, to pass a variable number of arguments to a procedure using a dynamic table. The following simple example computes the average of N values stored in the vector V: average(n, v) DO VAR i, k; k := 0; FOR (i=0, n) k := k + v[i]; RETURN k/n; END Since vectors are first-class objects in T3X, it is possible to inline vectors in procedure applications, thereby forming an elegant way of passing a variable number of values to a procedure: average(5, [ 2, 3, 5, 7, 11 ]); average(3, [ (fib(10), fac(5)), 789 ]); Another example is illustrated below. The T3X method PRINTF of the utility class UTIL is a variadic procedure that implements of a subset of of the standard C library procedure printf(). The FIB procedure has been defined earlier in this chapter. Using these procedures, it it possible to write the following program that prints the line fib(n) = m for each N = 1,... 20 and M = fib(n): MODULE print_fib(util); OBJECT u[util]; DO VAR i; FOR (i=1, 20) u.printf("fib(%D) = %D\n", [(i, fib(i))]); END UTIL.PRINTF replaces each %D in its first argument with the readable representation of one of the value in the table forming its second argument. Each time a %D is processed, the procedure advances to the next argument. A C version of the program would use a variable number of arguments while the T3X version uses a dynamic vector to transport a variable number of values. BTW: both printf() and UTIL.PRINTF use the number of %-patterns to determine the number of arguments passed to it. 2.9 The T3X Object Model Like many popular object oriented languages T3X is a hybrid language. A hybrid language is a language incorporating (at least) two different paradigms. T3X uses the object oriented approach at a rather abstract level and the procedural approach at the lower levels. For example, numbers are no objects in T3X and adding numbers is not done by sending messages. In a purely object oriented language, the term 5 + 7 would be interpreted as send the message '+' with the argument '7' to the object '5'. In a procedural language, however, adding numbers is done by combining the factors '5' and '7' using the '+' operator. Interpreting numbers as objects and expressions as messages makes no sense in a procedural language, since numbers and operators are not implemented this way. There are many hybrid languages employing both the procedural and object oriented approach. For example, C++, Java, and Object Pascal fit in this category. A well-known member of the family of purely object oriented languages would be Smalltalk. 2.9.1 Object Oriented Programming There are various definitions of the object oriented programming (OOP) paradigm. The term 'object oriented' has become an umbrella term for all kinds of approaches to abstraction and code reuse. At the very foundation, an object oriented language encapsulates code and data declarations in templates called 'classes'. A class contains data declarations, procedures, and public procedures ('methods') that form an interface to the data contain in the class. Each class can be instantiated by declaring an 'object' or 'instance' of that class. Each object contains all the data objects declared inside of its class. Note that the term 'object' is used to refer to instances of classes in this section. Variables and vectors are referred to as 'data objects'. Only procedures defined in its class may access the data contained in an object. No procedure that is not contained the class of an object may ever access data of the object. This principle is called encapsulation. It is a fundamental property of the OOP paradigm. In T3X, encapsulation cannot be broken or bypassed in any way. This property is called 'strict encapsulation' Each class may have multiple instances. In this case, each object of the class has its own private data area that is separate from the data areas of other instanced of the same class. This is why classes can be reused. Manipulating the data of one object has no effect on other objects of the same class. Methods of classes are invoked by sending messages to objects of that class. A message is similar to a procedure call. It may transport arguments 'into' the object and the method may return a value to the caller. Since the method is part of the class of the object, it is allowed to access all data objects inside of the object. Therefore, methods provide a clean and abstract interface to the data of the object. The data structure itself is hidden from the user and may change without changing the interface. Other OO languages define additional concepts like inheritance, protected and public variables, friend relationships, class variables, etc, but the T3X object model is limited to - Classes - Objects - Messages This is all that is needed to define reusable programs at a high level of abstraction. 2.9.2 Classes The general forms of the class declaration are as follows: CLASS classname() declarations END CLASS classname(required, ...) declarations END The context of a class is delimited by the class header (consisting of the keyword CLASS, the name of the class, and the dependency list in parentheses) and the keyword END. Inside of this context, there may be any number of declarations. These types of declarations are allowed inside of class contexts: - Variables - Constants - Structures - Public constants - Public structures - Procedures - Public procedures (methods) - Forward declarations - Objects Nested classes are not defined in the T3X object model. All declarations between CLASS and END are local to the class. Therefore, classes add an additional level of scoping between the global level and the procedural level. All data objects and procedures declared inside of a class are only visible inside of that class. The names of entities declared at class level may be reused outside of the scope of the class. Hence different classes may define data objects, procedures and even methods with equal names. The following example illustrates this principle. CLASS a() VAR flag; PUBLIC flip() flag := \flag; END ! the scope of class A ends here. CLASS b() VAR flag; PUBLIC flop() flag := \flag; END This example defines two classes A and B each defining a variable named 'flag'. At the end of the scope of A, all declarations of A become invisible (encapsulated) and so the name 'flag' may be reused in B. Since the procedure 'flip' is contained in the same scope as 'flag', it may access the 'flag' of A. In the same way, the procedure 'flop' may access the 'flag' of B. The two variables named 'flag' are different entities, though, since they are contained in different classes. Like structures, classes are merely templates for data objects. They describe the layout of a data structure plus a set of methods that may be used to access elements of the structure. The size of a class is computed in the same way as the size of a structure: it is equal to the sum of the sizes of all class members. In expressions, the name of a class is a constant evaluating to the size of the class. Classes without any instance variables have a size of one machine word. The only way to change the state of a class from the outside is to send it a message. T3X supports a simplified form of the method called a 'class constant'. Class constants may be thought of as lightweight methods returning a constant value. They allow to export values and structures without having to send a full message. OO systems that do not allow to change the state of an object without sending a message are said to employ strict encapsulation. Strict encapsulation in T3X is illustrated in the following figure. +--------------------------------------------+ | | | M e t h o d s | | | | +--------------+ | | | Variables | | | +--------------+ | | | Constants | | | +--------------+ | |--------------| Structures |--------------| | +--------------+ | | | Procedures | | | +--------------+ | | | Objects | | | +--------------+ | | | | C l a s s C o n s t a n t s | | | +--------------------------------------------+ Fig.2 Strict Encapsulation No data objects of a class are visible from the outside. Only methods (including class constants) are visible. 2.9.3 Objects Objects are used to instantiate classes. An OBJECT statement is to a CLASS declaration what a VAR statement is to a STRUCT declaration. While the class defines the layout of an object, the OBJECT statement actually creates an object in memory. The general form of the object definition is as follows: OBJECT an_object[a_class], ... ; Any number of objects may be defined in a single OBJECT statement. Each class may be instantiated any number of times and different classes may be instantiated in the same statement. The name of the object to create is specified before the square brackets and the class of the object inside of the brackets: OBJECT str[string]; creates an object of the class STRING named STR. An object may be a factor in an expression. It evaluates to the address of its first member. The notations objectname and @objectname are equivalent. When creating multiple instances of a class, only space for the data declarations of the class is created. The methods of a class belong to the class itself rather than the object. They are created when a class is declared. The only way to alter the state of an object is to send it a message. Therefore, in an ideal OO program the state of each object is completely independent from the states of other objects, even if they belong to the same class. In a hybrid language like T3X, however, the procedures of a class may change data objects defined in the global scope. Changing a global object from within an object changes the state of all other objects of the same class (and maybe even the state of objects of other classes). Therefore, this technique is deprecated. Of course, there are situations where an object has to change the global state, for example when performing input/output operations. Classes defining such objects are said to have 'global effects'. 2.9.4 Modules and Class Dependencies In order to create an instance of a class A inside of a class B, the class B must require the class A. In this case, B is said to depend on A. The simplest scenario contains two classes which are defined inside of the same file: CLASS a() ! definitions of A END CLASS b(a) OBJECT xa[a]; END Since B instantiates A, it must require A. A class is required by including its name in the dependency list of the class header of the dependent class. Requiring a class has two effects: - it embeds information about the required class in the name space of the dependent class - it allows procedures of the dependent class to send messages to instances of the required class Things get a little more complex, if the dependent class and the required class are located in different files. Since class names are contained in the global scope, they are lost as soon as the compiler has finished the translation of the file in which they are contained. Hence the required class would be unknown when the compiler translates the file containing the dependent class. To allow classes to be located in different files, an additional level ABOVE the global scope is added. It is called the 'public scope' and it persists even when compilation of a file finishes. To add a class to the public scope, two steps are necessary. First, the file must have a module header which names the file. A MODULE statement has the following general form: MODULE module_name (required, ...); The module name specified in the module header must be the same as the actual name of the file containing the module (but not including the .t suffix). If, for example, the class A is located in a file named tools.t, the module header would look like this: MODULE tools(); The parentheses after the module name serve the same purpose as in class declarations: they delimit a dependency list. This list may be ignored for now. The module header allows the compiler to locate the definition of a class, even if multiple classes are contained in a single file. If files were named after classes, only a single public class could be declared per file. The second step required to export a class to the public level is to prefix its class header with the keyword PUBLIC: PUBLIC CLASS a() The following example shows the contents of two files 'file_a' (containing the required class A) and 'file_b' (containing the dependent class B). When compiling file_a, A is exported to the public level. When compiling file_b, A is imported from the public level when it is required by B. MODULE file_a(); MODULE file_b(); PUBLIC CLASS a() CLASS b(a) ! definitions OBJECT xa[a]; END END Another purpose of the MODULE statement is to provide an interface between the procedural and the object oriented parts of T3X. If only classes could require classes, it would be impossible to instantiate a class inside of a T3X program, since the main program is a procedure. To instantiate a class in a procedural program, it is added to the dependency list of the module wishing to instantiate the class. It does not matter whether the required class is a public class contained in a different module or a 'private' class contained in the same module. In the latter case, however, the MODULE statement must be located after the class declaration. The following example shows a procedural program sending a message to a class. CLASS A(t3x) ! class A depends on the T3X core class OBJECT t[t3x]; ! instantiate T3X class ! The method M will print some text ! using the WRITE method of the T3X class PUBLIC m() DO t.write(T3X.SYSOUT, "A: received m.\n", 15); END END MODULE main(A); ! the main module requires A, DO OBJECT xa[A]; ! instantiates it, xa.m(); ! and sends a message to it END 2.9.5 Methods and Messages Messages are used to access the data of an object from the outside, which includes altering its state. Procedural programs are sets of procedures calling each other. Object oriented programs are a set of objects sending messages to each other. Sending a message to an object activates a public procedure defined in the class of the object. A method definition looks like a procedure definition with the keyword PUBLIC attached: PUBLIC name(arguments) statement Method definitions are only valid in class-level scopes. A message is sent to an object using the syntax objectname.methodname(arguments) Messages may be factors in expressions or standalone statements. When used as statements, they must be terminated with a semicolon: objectname.methodname(arguments); The arguments of a method are passed in the same way as the arguments of a procedure and, like a procedure, a method returns a value. The difference between an 'ordinary' procedure and a method is that a method changes the 'instance context' upon entry. The instance context points to an instance of the set of data objects defined in a class. It is comparable to local contexts of procedures: when a procedure is entered, it creates a new local scope and when it leaves, it restores the caller's context. Unlike a local scope, the instance context is persistent, though. Therefore, methods do not create a new instance context, but just activate an existing one. The caller's context is saved upon entry on the runtime stack and restored when the method returns. Since instance contexts are persistent, the changes performed by methods are permanent. Each object has its own instance context, which is divided into the data objects declared in its class. Methods use the instance context to access class-level data. By changing the instance context upon entry, each object accesses only its own private data. The instance context may be thought of as a multiplexer. The principle is illustrated in the following figure: Class A Access V +------------+ | | Method M | | | ... | V | Variable V | +----------------+ | ... | | Method M | +------------+ +----------------+ | | V +--------------------+ | Instance Context | +--------------------+ | | | | ,--------' '--------, | | V V +---------------+ +---------------+ | V of X[A] | | V of y[A] | | ... | | ... | +---------------+ +---------------+ Object X[A] Object Y[A] Fig.3 Multiplexing Method Applications In this figure, class A defines a method M which accesses the instance variable V that is also declared in A. The instance of V accessed by M depends on the object to which the message is sent. Sending X.M(), results in accessing the V of X and sending Y.m() results in accessing the V of Y. In T3X, the current instance (the currently active instance context) can be referred to using the symbol SELF. SELF is a pseudo-variable that always refers the object owning the current instance context. Therefore, SELF may only be used inside of procedures local to classes. Using SELF, an object may send a message to itself, as shown in the next example CLASS math() PUBLIC prod(i, j) DO VAR p; p := 1; FOR (i=i, j+1) p := p*i; RETURN p; END PUBLIC fac(n) RETURN self.prod(1, n); END In this example, the method 'fac' of the class 'math' uses the method 'prod' of the same class to express the factorial of N by sending the message prod(1,n) to itself. Methods may recurse, too, since they are basically procedures. Therefore, 'fac' could as well be defined in this way: PUBLIC fac(n) RETURN n < 1-> 1: n * self.fac(n-1); Because objects are basically vectors, they may be passed to procedures (or methods) as parameters. By passing an object to a procedure, however, the object loses its type information, since the pointer to the object is stored in a typeless argument variable by the callee. To be able to send messages to such objects, the SEND operator is introduced. Its general form is SEND(variable, classname, methodname(arguments)) This operator sends the message methodname(arguments) to the object of the class 'classname' pointed to by 'variable'. For example, the statement y := m.fac(5); is equal to pm := @m; y := SEND(pm, math, fac(5)); The caveats regarding indirect calls to procedures via CALL also apply to the SEND operator. In addition to providing the correct number of arguments, the programmer also has to make sure that the message is sent to the right type of object. 2.9.6 Class Constants Constants may be public as well: PUBLIC CONST symbol = constant_expression; Such constants can be accessed from outside the class by sending a special form of a message to the class which defines the constant. Given the constant MAXLEN of the class STRING: PUBLIC CLASS STRING() PUBLIC CONST MAXLEN = 32767; END the expression STRING.MAXLEN would be used to access the value of MAXLEN. So the general form of the class constant access is classname.constname The 'classic' way of exporting such a constant would be to define a method returning the constant: PUBLIC maxlen() RETURN 32767; Class constants have the advantage of saving a procedure call. They can also also be used in constant expression contexts, because their values are known at compile time. Structures can be exported in the same way as constants: PUBLIC STRUCT structname = member1, ..., memberN; Public structures are useful for objects requiring arguments in structured form or returning values in this form. For example, the SYSTEM.STAT function (the function STAT of the SYSTEM class) returns a structure containing information about a specific file. In addition, the SYSTEM class provides a public structure describing the layout of the structure returned by the STAT function. This structure allows programs using the SYSTEM.STAT function to decompose the returned information. Since class constants cannot be altered, they do not break the strict encapsulation principle. Public structures are an interface and an implementation at the same time. Since the same PUBLIC STRUCT statement is used to define the same structure internally and externally, the interface changes automatically when the implementation changes. 2.10 Interface Classes An interface class is a class depending on an external object file called an extension object. Extension objects may be linked against the Virtual Tcode Machine or against native code generated by the T3X compiler. The declaration of an interface class begins with an ICLASS statement. This statement has the following general form: ICLASS class_name ("extension_object_name") Class_name is the name of the class to declare and 'extension_object_name' is the name of the object file holding the code of the interface class. The name of the object file should be specified without any suffixes such as '.o' or '.lib'. Like other class contexts, interface class contexts are terminated with the keyword END. 2.10.1 Interface Declarations In addition to the declarations allowed in class contexts, interface classes may contain so called interface declarations. An interface declaration describes an interface procedure contained in an extension object. Any number of interface procedures may be declared in a single IDECL statement: IDECL name(type, call_map), ...; 'Name' is the name of an interface method to declare and type is the number of arguments of that method. 'Call_map' describes the types of the parameters passed to the interface procedure. It is a bit map where each bit is associated with a procedure argument as outlined in the following table. Argument Call Map Argument Call Map Number Value Number Value -------- -------- -------- -------- 1 0x0001 9 0x0100 2 0x0002 10 0x0200 3 0x0004 11 0x0400 4 0x0008 12 0x0800 5 0x0010 13 0x1000 6 0x0020 14 0x2000 7 0x0040 15 0x4000 8 0x0080 16 0x8000 Each bit with a value of zero denotes an atomic (numeric) argument and each bit that is set to one denotes a vector argument (a pointer in the argument list of a corresponding C function). For example, the C function _spawn() of the extension object system could be defined as follows: xcell system__spawn S3(prog, args, wait) SELF char *prog; char **args; xcell wait; { /* code of system__spawn() */ } The S3() macro is used to generate argument lists of three arguments. Similar macros exist for declarations of functions with up to 7 arguments. They are called S0(), ..., S7(). The Sn() macros reverse the supplied argument lists to meet the T3X calling conventions and supply a dummy argument to intercept the additional instance context parameter that T3X programs pass to each method. Do use the Sn() and SELF macros. Otherwise, interface procedures will not work. 'Xcell' is a macro expanding to the type of a signed cell (integer) of the same size as a pointer. All macros discussed here are defined in the 'txx.h' header file. The file 'txx.h' also contains some other macros which are useful for implementing interface procedures. The first and second argument of _spawn() are pointers and so the bits 0x0001 and 0x0002 in the call map have to be set. This leads to the following interface declaration: ICLASS system("system") ... IDECL _spawn(3, 0x0003); ... END The call map is required to translate vector addresses to native pointer size before passing them to interface procedures. Call maps are limited to 16 bits, so interface procedures may not have more than 16 arguments. NOTE: when passing vectors of pointers to interface procedures (like 'char **args' in system__spawn()), the vector of pointers must be converted to native pointer size as well. The T3X core method T3X.CVALIST performs this operation. 2.10.2 Calling Interface Procedures To the T3X programmer, an interface procedure is a method of an interface class. In order to invoke an interface procedure, the interface class is instantiated a message is sent to the resulting object: ICLASS world("world_code") IDECL hello(2, 1); END MODULE test(world); OBJECT aworld[world]; DO aworld.hello("Hello, world!\n"); END 2.10.3 A Sample Interface The HELLO method used in the previous subsection could be implemented as follows: /* world_code.c */ #include <txx.h> #include <string.h> xcell world_hello S2(s, n) SELF char *s; xcell n; { while (n--) { write(1, s, strlen(s)); write(1, "\n", 1); } return 0; } The proper arguments to compile this code to an extension object depends on the host environment. However, the following requirements must be met: - the code must be compiled to a relocatable object file - the include path of the txx.h file must be specified - the LIBRARY macro must be defined, if compiling to an extension object - the LIBRARY macro must be undefined, if the interface procedures in the module will be linked against the Virtual Tcode Machine To compile the above interface code to an extension object on a generic Unix system, a command like this may be used: cc -o world_code.o -I /usr/local/include -DLIBRARY \ -c world_code.c When compiling an object to be linked against TXX, -DLIBRARY should be omitted. 2.11 Scoping Rules Scoping rules define the contexts in which symbols are valid and under which conditions they may be redefined. In T3X, there are five different contexts and very strict and simple redefinition rules: (1) The public context contains public classes and the public entities defined in their contexts. It contains all public elements exported by a set of modules. The public context is persistent. It is not even destroyed when the compilation of a program ends. The public context may contain any number of global contexts. Technical point: To purge the public symbol table, the storage holding the table (usually a file) must be cleared (e.g. by deleting the file or truncating it to zero length). (2) The global context covers a complete file or module. Its declarations are located in the space between procedures and class definitions. Each global context may contain any number of class contexts or procedure contexts. (3) A class context contains all symbols that belong to a specific class. They are delimited by a class header (CLASS ... or ICLASS ...) and the keyword END. Each class context may contain any number of procedure contexts. (4) A procedure context is equal to the argument list of a procedure plus the statement forming the body of the procedure. The argument list is a list of implicit atomic variable declarations. No other entities may be defined in this context. A single block context (forming the body of the procedure) may be embedded in each procedure context. (5) A block context begins with the keyword DO and ends with the keyword END. Each block context may contain any number of nested block contexts. Notice that this definition is recursive, so that blocks may be nested to any level. A block context is called block^N context, if there are N enclosing blocks. The following redefinition rules apply: (1) Each public class and the entities defined in its context may be redefined once inside of the module containing the original definition. This happens when a module containing public classes is recompiled. In this case, the definitions in the public context are silently updated. (2) Each symbol used in a forward declaration (DECL statement) may be redefined by a one single matching procedure definition. (3) Except for forward declarations and public entities, no symbol may be redeclared or shadowed ever: - Global names may not be reused at class level, procedure level, or at block level. - Class level names may not be reused at procedure level or at block level. - Procedure level names may not be reused at block level. - Block level names may not be reused in embedded blocks. The following figures illustrates the different scopes. +-- Public ------------------------------------+ | +-- Global --------------------------------+ | | | +-- Class -----------------------------+ | | | | | +-- Procedure ---------------------+ | | | | | | | +-- Block^0 -------------------+ | | | | | | | | | +--- ... ------------------+ | | | | | | | | | | | | | | | | | | | | | | | +-- Block^N -----------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------+ | | | | | | | | | | | | ... | | | | | | | | | | | +--------------------------+ | | | | | | | | | | ... | | | | | | | | | +------------------------------+ | | | | | | | +----------------------------------+ | | | | | +--------------------------------------+ | | | +------------------------------------------+ | +----------------------------------------------+ Fig.4 Scopes (overview) 2.11.1 Scoping Conflicts At the end of a class context, all names contained in that class context as well as the classname itself will be removed from the global context. However, the class name will be memorized at a different location and may never be reused in the same program. This is a workaround for an ugly inconsistency resulting from an interference with the module system. Imagine the following situation: CLASS A() ... END A() DO ... END CLASS B(A) ... END In this case, the class B would depend upon the procedure A which would be a type error. On the other hand, if the name A would persist, the following code would be correct: CLASS A() ... END CLASS B() OBJECT XA[A]; END In this case, class B could use class A without being dependent on it, which would break class dependencies, because the module extension requires that B be dependent on A in this case. Therefore, the (admittedly hackish) solution of not permitting the reuse of (deleted) class names has been chosen. 2.12 Type Checking In T3X, there are only very few type checking mechanisms to detect things like assignments to constants, calls of non-procedures, etc. Including the 'class' and 'object' meta types, T3X has seven different types on which only specific operations are allowed. Type-related semantic checks carried out by the compiler intercept the following errors: - Assigning values to constants - Calling non-procedures - Calling procedures with incorrect argument counts - Creating objects of non-classes - Sending messages to non-objects - Sending non-messages to objects - Sending messages with incorrect argument counts - Creating dependencies on non-classes In a truly object oriented language with first class objects, however, more extensive type checking would be required. When, for example, an object is passed to or returned by a function, the passed value becomes a first class value which may be assigned to a variable. No type information would be associated with such a variable in T3X. Therefore, the compiler could not determine the set of messages accepted by this object. This problem has been solved by not allowing to send messages to any type of data object other than the object, but the SEND operator may be used to circumvent this restriction. Like the CALL operator, SEND has to be used with special care. The following table contains an overview over the operations which may be applied to each type or entity: Type / Oper. Asg Sub Call Inst Recv Send ---- ----- --- --- ---- ---- ---- ---- Constant no no no no no no Variable yes yes yes (+) no yes (*) no Vector no yes no no no no Procedure no no yes no no no Class no no no yes yes (#) no Object no no no no yes no Method no no no no no yes Asg = assignment, Sub = subscript, Inst = instantiation, Recv = receive messages, Send = send as message (+) Using the CALL operator (*) Using the SEND operator (#) Using class constants In addition, any of the above types can be evaluated, yielding a value. This is the value assigned to a constant, the content of an atomic variable, the size of a class or structure, and the address of each other kind of entity (vector, packed vector, procedure, method, object). 2.13 Meta Commands Meta commands are used to control the behavior of the compiler. No code will be generated for meta commands. Meta commands do not even belong to the T3X language itself and different implementations may provide different sets of meta commands. The commands described in this section should be present in any implementation of the language, though. All meta commands begin with a hash sign (#) and like all other statements, they are terminated with a semicolon. They may occur at any place where a statement or a declaration (either local or global) is expected, but not inside of statements or declarations. The following meta commands exist: #CLASSPATH "path"; This command specifies an alternative path for searching class files. Normally, the translator searches class files in the current working directory and in some compiled-in paths. When bootstrapping the compiler or running it in some other non-standard environment, it may be necessary to specify the class path explicitly using this command. Only one path may be specified. When using multiple #classpath commands, only the last one will take effect. This solution is a makeshift and will probably be combined with a more flexible technique in the future. When a classpath is specified using this meta command, it will take precedence over all other (built-in) class paths. #DEBUG; Turn on emission of debug information like source code line numbers and variable names and addresses. When this option is turned on, the T3X translator will generate a LINE instruction at the beginning of each statement and LSYM, ISYM, or GSYM instructions for each local variable, instance variable, or global variable. Debug information is intended to be used by a source level debugger. 2.14 The Main Program Each program has an initial entry point where execution begins at run time. In T3X, the entry point is a compound statement at the top level which does not belong to any procedure context. This compound statement is mandatory and it must always be the last definition in the entire program. Subsequently, the smallest valid T3X program is DO END The main procedure, like any other compound statement, may declare its own local symbols. Since it has no name, it cannot recurse, though. RETURN may not be used in it, because there is no procedure to return to. When execution reaches the end of the main procedure, the program terminates and delivers a zero return code back to the calling process. Note that all modules have main procedures. When a program consists of multiple modules, their main procedures will be called in the order in which the modules are passed to the Tcode loader. Hence the main module of a program should always be compiled last (or at least be the last module passed to the Tcode loader). 3. The Runtime Environment Most of this chapter has been automatically generated from the structured document 'classes.sd' which is contained in the T3X Release 7 distribution. There are three different types of classes: the core class, native classes, and interface classes. To the programmer, there is no difference between these types, but when implementing additional runtime classes, it is important to know the differences. The T3X core class is in fact an ordinary interface class, but it may contain special code to initialize the runtime environment at startup time. The native class is the most common type. Such classes are written in T3X using the techniques described in the section about the object oriented programming and modules. The major part of the runtime system is implemented in this way. There is no difference between a native class and a user-defined module. Programs are linked against native classes by the Tcode linker. Interface classes allow to add low-level (LL) functions to a program. The LL functions themselves are written in a language suitable for systems-level programming. The foreign language code is compiled to a relocatable object or library. Additionally, a native interface class must be defined to describe the functions contained in the object holding the code. A runtime class is linked into a program by requiring it either at class level or at module level. For example, CLASS foo(t3x, iostream) would be the header of a class requiring the T3X core class and the 'iostream' class, and the statement module bar(t3x, char, string); would require the core class plus the 'char' and 'string' classes. The following runtime classes belong to the T3X environment: Name Type Description -------- --------- ------------------------------ t3x core basic system routines char native character manipulation iostream native buffered I/O-streams memory native dynamic memory management string native string manipulation system interface (mostly) portable system calls ttyctl interface text terminal control xmem interface external memory access These classes will be explained in detail in the following sections. 3.1 Meta Information 3.1.1 Object Names The first section of each class description lists a sample object declaration of the form OBJECT objectname[classname]; where 'objectname' is used to form messages in the remainder of the section. Methods are referred to - by a sample object name and their method name in descriptions of their own class (eg T.OPEN in the description of the T3X.CLOSE method) - by their classname and their method name in other locations (eg T3X.OPEN in the description of the SYSTEM class) 3.1.2 Argument Descriptions Argument descriptions are given in the following format: object.method(arg1, ..., argN) ! type1, ..., typeN => typeR where - 'object' is the name of the sample instance defined in the first subsection of each class description - 'method' is the name of the method described - 'arg1' through 'argN' are symbolic names for the arguments of the method - 'type1' through 'typeN' are the types of 'arg1' through 'argN' - 'typeR' is the type of value returned by the metod In this context, 'type' is a rather weak attribute, since T3X is a typeless language. In many cases 'type' means a pointer to a structure with a specific layout. The following types are used in this document: Type Description ----- --------------------------------------------- Bvec a vector of bytes Char a byte, often representing an ASCII character Ddesc a directory descriptor Fdesc a file descriptor IOS an I/O-stream Num an integer value (a machine word) Str a null-terminated string Vec a vector Return types may depend on the return status of a method. Such cases are listed, for example, as Fdesc | -1 meaning 'either a file descriptor or minus 1'. Literal numbers in return types represent themselves. 3.2 T3X -- Core Routines 3.2.1 T3X Class Usage OBJECT T[T3X]; The T3X class contains a set of procedures which provide access to the most common operating system services, like opening, reading, writing, and erasing files, copying and comparing memory regions, receiving command line arguments, etc. The class requires no explicit initialization or shutdown. The T3X class does not contain any variables. Therefore, it is sufficient to create a single instance per module. 3.2.2 T.BPW T.BPW() ! => Num Return the number of 'bytes per word' (BPW) on the host machine. When running a Tcode program, this value will always be 2, regardless of the host environment. When called by a native machine program, the procedure will return the actual machine word size of the target machine. 3.2.3 T.CLOSE T.CLOSE(fdesc) ! Fdesc => Num Close the file descriptor 'fdesc'. To obtain a valid file descriptor, use T.OPEN. T.CLOSE returns 0 on success and a negative value in case of an error. See also: T.OPEN, T.READ, T.WRITE, SYSTEM.DUP, SYSTEM.DUP2, SYSTEM.PIPE 3.2.4 T.CVALIST T.CVALIST(n, bmap, ilist, olist) ! Num,Num,Vec,Vec => 0 Convert a Tcode argument list to a native argument list. Since the Tcode machine is a 16-bit architecture, argument lists may need to be extended before passing them to machine code procedures in non-16-bit environments. Extending an argument list from 16 to 32 bits (or whatever is appropriate on the host system) is done by zero-extending all values in the argument vector to the size of a generic pointer on the host machine and then adding the offset of the Tcode machine's data area. The bitmap 'bmap' specifies the type of each argument. Argument lists must not be longer than 16 elements (plus a trailing null word). 'N' specifies the number of elements in the argument list 'ilist'. If a trailing null is required, it must be included in this number. 'Ilist' is a vector containing the arguments. 'Bmap' is a bit field where each bit is associated with an argument of 'ilist'. A bit of 'bmap' is set if the associated argument is a pointer: if bit #0 is set (bmap & 1), ilist[0] is a pointer, if bit #1 is set (bmap & 2), ilist[1] is a pointer, etc. 'Olist' will be filled with the extended argument list. It must provide up to 18 times the size of a generic pointer in bytes (which is usually equal to 18 machine words on the host system). It may be allocated using: VAR olist[18]; T.CVALIST may relocate 'olist' if it is not aligned to a native machine word boundary. It returns the number of bytes 'olist' was moved. This number should be used to compute the new address of olist: offset := t.cvalist(n, bmap, ilist, olist); new_olist := @olist::offset. When a negative count is supplied, the effect of T.CVALIST is reversed. In this case, each member of 'olist' will be copied to 'ilist', thereby truncating it to 16 bits. No pointers may be processed in this direction. The 'bmap' argument is ignored when converting argument lists this way. T.CVALIST is used to prepare argument lists for passing them to extension procedures. When a T3X program is run in an environment where the size of a pointer is equal to the size of a T3X machine word, T.CVALIST simply copies the argument vector. SYSTEM.SPAWN uses T.CVALIST internally. Most programs do not require its use. See also: SYSTEM.SPAWN 3.2.5 T.GETARG T.GETARG(n, buffer, size) ! Num,Str,Num => Num Retrieve the 'n'th command line argument and store its first 'size'-1 characters in 'buffer'. If the length K of the requested argument is less than 'size'-1, copy only K characters. In either case, append a NUL character to the argument string extracted. T.GETARG returns the number of characters copied. A return code of -1 indicates that a non-existing argument has been requested ('n' is too big). See also: T.GETENV 3.2.6 T.GETENV T.GETENV(name, buffer, size) ! Str,Str,Num => Num Retrieve the value of the environment variable 'name' and store up to 'size'-1 characters of its value in 'buffer'. Append a NUL character to the text in 'buffer'. T.GETENV returns the number of characters copied. A return code of -1 indicates that a non-existent variable name has been specified. See also: T.GETARG 3.2.7 T.MEMCOMP T.MEMCOMP(r1, r2, len) ! Bvec,Bvec,Num => Num Compare up to 'len' bytes of the regions 'r1' and 'r2'. When a mismatch is found during the comparison, the procedure returns r1::p - r2::p where 'p' is the position of the mismatch. When 'len' bytes have been compared without encountering a mismatch, zero is returned. See also: T.MEMCOPY, T.MEMFILL, T.MEMSCAN 3.2.8 MEMCOPY T.MEMCOPY(dest, src, len) ! Bvec,Bvec,Num => 0 Copy 'len' bytes from region 'src' to region 'dest'. The regions may overlap. See also: T.MEMCOMP, T.MEMFILL, T.MEMSCAN 3.2.9 T.MEMFILL T.MEMFILL(region, val, len) ! Bvec,Num,Num => 0 Fill a region of 'len' bytes with the value of the least significant byte of 'val'. See also: T.MEMCOMP, T.MEMCOPY, T.MEMSCAN 3.2.10 T.MEMSCAN T.MEMSCAN(region, val, len) ! Bvec,Num,Num => Num Scan a region of 'len' bytes for 'val'. If the region contains 'val', return its offset (0...len-1) and otherwise return -1. See also: T.MEMCOMP, T.MEMCOPY, T.MEMFILL 3.2.11 T.NEWLINE T.NEWLINE(s) ! Str => Str Write a system-dependent newline sequence to the string 's'. The sequence will move the cursor to the beginning of a new line when sent to terminal screens. The sequence written to 's' will never be longer than four characters including the terminating NUL character. The result of writing T.NEWLINE to a screen may be undefined on terminals in 'raw mode'. T.NEWLINE returns a pointer to 's'. See also: T.WRITE, TTYCTL.MODE 3.2.12 T.OPEN T.OPEN(path, mode) ! Str,Num => Fdesc | -1 Open the file whose path is specified in 'path' in the given 'mode'. The exact format of 'path' depends on the operating system. The following modes exist: Mode constant ReadOK WriteOK Create Initial Position ------------- ------ ------- ------ ---------------- T3X.OREAD Yes No No 0 T3X.OWRITE No Yes Yes 0 T3X.ORDWR Yes Yes No 0 T3X.OAPPND Yes Yes No EOF When T3X.OWRITE is specified and a file with the given name already exists, it will be truncated to zero length. T3X.OAPPND is like T3X.ORDWR, but the file pointer will be positioned at the end of the file so that T.WRITE will append its output to the file. T.OPEN returns a file descriptor for accessing 'path' on success and -1 in case of an error. When a T3X program starts up, there already are some open file descriptors which are by default connected to the user's terminal: Name Descriptor Mode ----------- --------------- ---------- T3X.SYSIN standard input read-only T3X.SYSOUT standard output write-only T3X.SYSERR standard error write-only See also: T.CLOSE, T.READ, T.WRITE, T.SEEK 3.2.13 T.READ T.READ(fdesc, buffer, count) ! Fdesc,Vec,Num => Num Read up to 'count' characters from the file descriptor 'fdesc' into 'buffer'. Return the number of characters read. A return value less than zero indicates a severe error. A return value which is less than 'count' usually indicates that the end of the input has been reached. When reading line oriented devices, such as terminals, a return value below 'count' may indicate the end of a line. In this case, a zero value indicates that the input stream is exhausted. For a summary of standard descriptors (system input and output), see T.OPEN. See also: T.OPEN, T.CLOSE, T.WRITE, SYSTEM.PIPE 3.2.14 T.REMOVE T.REMOVE(path) ! Str => Num Remove the directory entry specified in 'path'. The exact format of 'path' depends on the operating system. On systems supporting multiple links (names) for a single file, this procedure will only remove the specified link. On such systems, other links to the file may still be used to access the file. Only when the last link is removed, the file will become inaccessible. On other systems, T.REMOVE deletes the given file immediately. T.REMOVE returns zero, if the directory entry could be deleted successfully and a negative value otherwise. See also: T.RENAME, SYSTEM.OPENDIR 3.2.15 T.RENAME T.RENAME(old, new) ! Str,Str => Num Rename the directory entry whose path is specified in 'old' to 'new'. 'Old' and 'new' may describe names contained in different paths. In this case, the directory entry will be moved to the directory specified in 'new'. The old and the new name of the directory entry must both reside on the same physical device. T.RENAME returns zero upon success and a negative value in case of an error. See also: T.REMOVE 3.2.16 T.SEEK T.SEEK(fdesc, where, origin) ! Fdesc,Num,Num => Num Move the file pointer associated with the file descriptor 'fdesc' to a new position. 'Where' specifies the desired position and 'origin' specifies where the motion shall start. The following origins are possible: Constant Origin Distance ------------ --------------------- -------- T3X.SEEK_SET Beginning of the file +where T3X.SEEK_FWD Current position +where T3X.SEEK_END End of the file -where T3X.SEEK_BCK Current position -where T3X.SEEK_SET and T3X.SEEK_FWD move the file pointer forward, T3X.SEEK_END and T3X.SEEK_BCK move it backward. In either case, 'where' is an unsigned value so that offsets may range from 0 to 65535 bytes. T.SEEK returns zero upon success and -1 in case of an error. The 'seek' operation may be undefined on sequential access devices and pipes. See also: T.OPEN, T.CLOSE, T.READ, T.WRITE 3.2.17 T.WRITE T.WRITE(fdesc, buffer, count) ! Fdesc,Vec,Num => Num Write 'count' characters from 'buffer' to the file descriptor 'fdesc'. Return the number of characters actually written. A return value which is less than 'count' indicates a severe error (such as insufficient space left on a device). For a summary of standard descriptors (system input and output), see T.OPEN. See also: T.OPEN, T.CLOSE, T.READ, SYSTEM.PIPE 3.3 CHAR -- Character Functions 3.3.1 CHAR Class Usage OBJECT CHR[CHAR]; CHR.INIT(); The CHAR class contains functions for determining character types and converting characters. They all operate on ASCII values. This class must be initialized before its use by calling CHR.INIT. An explicit shutdown is not required. The CHAR class does not contain any variables. Therefore, it is sufficient to create a single instance per module. 3.3.2 CHR.INIT CHR.INIT() ! => 0 Initialize the character class by loading an internal pointer with the character type map. See also: CHR.MAP 3.3.3 CHR.ALPHA CHR.ALPHA(c) ! Char => Num Return TRUE (-1), if 'c' is an alphabetic character (in the range 'a'...'z' or 'A'...'Z'). Otherwise return FALSE (0). 3.3.4 CHR.ASCII CHR.ASCII(c) ! Char => Num Return TRUE (-1), if 'c' is a valid ASCII value (in the range 0...127). Otherwise return FALSE (0). 3.3.5 CHR.CNTRL CHR.CNTRL(c) ! Char => Num Return TRUE (-1), if 'c' is a control character (in the range 0...31 or equal to 127). Otherwise return FALSE (0). 3.3.6 CHR.DIGIT CHR.DIGIT(c) ! Char => Num Return TRUE (-1), if 'c' is a decimal digit (in the range '0'...'9'). Otherwise return FALSE (0). 3.3.7 CHR.LCASE CHR.LCASE(c) ! Char => Char If the character 'c' is an upper case character (see CHR.UPPER), convert it to lower case and return it. Otherwise, return it unchanged. See also: CHR.UCASE 3.3.8 CHR.LOWER CHR.LOWER(c) ! Char => Num Return TRUE (-1), if 'c' is a lower case letter (in the range 'a'...'z'). Otherwise return FALSE (0). See also: CHR.UPPER 3.3.9 CHR.MAP CHR.MAP() ! => Bvec Return the character description map used internally. This map is a byte vector of 128 members containing flags for describing each ASCII character. It can be used to implement fast character class checks. For example, IF (chr.lower(c)) ... can be written as chrmap := chr.map(); ... IF (chrmap::c & (CHAR.C_UPPER|CHAR.C_ALPHA) = CHAR.C_ALPHA) ... which saves a procedure call each time a character is tested for being lower case. The following public constants are defined in the CHAR class and can be used for testing character flags: Flag Property ------------ -------- CHAR.C_ALPHA alphabetic CHAR.C_UPPER upper case CHAR.C_DIGIT decimal digit CHAR.C_SPACE white space CHAR.C_CNTRL control character 3.3.10 CHR.SPACE CHR.SPACE(c) ! Char => Num Return TRUE (-1), if 'c' is a space character (HT(9), LF(10), VT(11), FF(12), CR(13), space(32)). Otherwise return FALSE (0). 3.3.11 CHR.UCASE CHR.UCASE(c) ! Char => Char If the character 'c' is a lower case character (see CHR.LOWER), convert it to upper case and return it. Otherwise, return it unchanged. See also: CHR.LCASE 3.3.12 CHR.UPPER CHR.UPPER(c) ! Char => Num Return TRUE (-1), if 'c' is a upper case letter (in the range 'A'...'Z'). Otherwise return FALSE (0). See also: CHR.LOWER 3.3.13 CHR.VALUE | CHR.VALUE(c) ! Char => Num Return the value of the decimal digit represented by the character in 'c' or -1, if the character does not represent a decimal digit. 3.4 IOSTREAM -- I/O-Streams 3.4.1 IOSTREAM Class Usage OBJECT IOS[IOSTREAM]; The IOSTREAM class implements fully buffered I/O streams. I/O streams provide a string/character-oriented interface to the programmer while performing block-oriented I/O to the file or device associated with a stream. This way, they combine the speed of block-I/O with the flexibility of character-based I/O. This class contains the I/O stream data structure and procedures for creating, opening, closing, reading, and writing streams. A separate IOSTREAM object must be defined for each stream to be used in a program. 3.4.2 IOS.CLOSE IOS.CLOSE() ! => Num Shutdown the I/O stream IOS by first flushing its buffer and then closing the file associated with the stream. Flushing a buffer means to write any pending output (if the stream has been written to) and to discard any pending input (if the stream is being read from). IOS.CLOSE returns zero, if the stream could be closed and otherwise -1. After successfully sending CLOSE, the receiving stream becomes invalid immediately and should no longer be accessed. See also: IOS.CREATE, IOS.OPEN, IOS.FLUSH 3.4.3 IOS.CREATE IOS.CREATE(fd, buffer, len, mode) ! Fdesc,Bvec,Num,Num => 0 Initialize the iostream IOS with the given parameters. 'Fd' is an open file descriptor which will be associated with the stream. 'Buffer' will be used for buffering read/write operations on the stream. 'Len' specifies the size of 'buffer' in bytes. 'Mode' controls the operations allowed on IOS. The following flags may be used to build the mode value (by OR'ing together their values): Mode constant ReadOK WriteOK LF>CRLF CRLF>LF ---------------- ------ ------- ------- ------- IOSTREAM.FREAD Yes No - - IOSTREAM.FWRITE No Yes - - IOSTREAM.FRDWR Yes Yes - - IOSTREAM.FKILLCR - - - Yes IOSTREAM.FADDCR - - Yes - IOSTREAM.FTRANS - - Yes Yes CRLF>LF denotes that each CR character found in an input stream will be silently discarded. This is useful when reading DOS-style ASCII text files. LF>CRLF means that a CR character will be added before each LF in the output stream. Since IOSTREAM.FADDCR has no effect on input and IOSTREAM.FKILLCR has no effect on output, IOSTREAM.FTRANS may be used safely on input as well as output streams. IOS.CREATE merely initializes an IOSTREAM object with the supplied parameters. It cannot fail and therefore, it returns always 0. When using IOS.CREATE to create a stream for accessing standard file descriptors (such as T3X.SYSIN and T3X.SYSOUT), these streams should never be closed. IOS.FLUSH may be used to synchronize them. See also: IOS.OPEN, IOS.CLOSE, IOS.FLUSH 3.4.4 IOS.EOF IOS.EOF() ! => Num Return a flag indicating whether input has been exhausted on the stream IOS. When EOF returns TRUE (-1), no more input can be read from IOS. This is the case when the end of the associated input file has been reached or when an EOF character has been typed on a terminal. See also: IOS.READ, IOS.READS, IOS.RDCH, IOS.RESET 3.4.5 IOS.FLUSH IOS.FLUSH() ! => Num Flush the stream IOS and return a value indicating whether the operation was successful. Zero means success, -1 means failure. Flushing an output stream means to write all pending data to the associated file. Flushing an input stream means to discard all pending input. The operation performed on a combined input/output stream depends on the type of the last operation performed before flushing the stream. See also: IOS.OPEN, IOS.CLOSE, IOS.READ, IOS.WRITE 3.4.6 IOS.MOVE IOS.MOVE(offset, origin) ! Num,Num => Num Move the file pointer of the file descriptor associated with IOS to a new position. The position is computed using the given 'offset' and 'origin'. 'Offset' is the number of bytes to skip and 'origin' specifies where the motion shall begin. The following origin values are available: Constant Origin Direction ----------------- ----------------- --------- IOSTREAM.SEEK_SET beginning of file forward IOSTREAM.SEEK_FWD current position forward IOSTREAM.SEEK_END end of file backward IOSTREAM.SEEK_BCK current position backward IOSTREAM.SEEK_SET and IOSTREAM.SEEK_FWD move the file pointer forward, IOSTREAM.SEEK_END and IOSTREAM.SEEK_BCK move it backward. In either case, 'where' is an unsigned value so that offsets may range from 0 to 65535 bytes. IOS.MOVE always flushes the stream buffer before changing the file pointer. It returns zero upon success and -1 in case of an error. See also: IOS.FLUSH, T3X.SEEK 3.4.7 IOS.OPEN IOS.OPEN(path, buffer, len, mode) ! Str,Vec,Num,Num => Num Open the file specified in 'path' and initialize IOS with the resulting file descriptor and the arguments 'buffer', 'len', and 'mode'. See IOS.CREATE for details. The exact format of 'path' depends on the operating system. The following open modes ('mode' values) are common: Mode constant ReadOK WriteOK Create --------------- ----- ------- ------ IOSTREAM.FREAD Yes No No IOSTREAM.FWRITE No Yes Yes IOSTREAM.FRDWR Yes Yes No For additional modes, see IOS.CREATE. When creating a file, any existing file with the same name will be truncated to zero length. IOS.OPEN returns zero upon success and -1 in case of an error. See also: IOS.CREATE, IOS.CLOSE, IOS.FLUSH, T3X.OPEN 3.4.8 IOS.RDCH IOS.RDCH() ! => Char | -1 Read a single character from IOS and return it. When the EOF condition is true on IOS, return -1 (which cannot be a valid character). See also: IOS.READ, IOS.READS, IOS.WRCH, IOS.EOF 3.4.9 IOS.READ IOS.READ(buffer, len) ! Vec,Num => Num Read up to 'len' characters from IOS into 'buffer'. Return the number of characters actually read. A return value less than 'len' may indicate the end of input or the beginning of a new line a on a terminal. A return value of zero always indicates the EOF. A value below zero indicates a severe error. See also: IOS.RDCH, IOS.READS, IOS.WRITE, IOS.EOF 3.4.10 IOS.READS IOS.READS(buffer, len) ! Vec,Num => Num Read up to 'len'-1 characters from IOS into 'buffer'. Return the number of characters actually read. A return value of zero indicates that the EOF has been reached. A value below zero indicates a severe error. Unlike IOS.READ, IOS.READS stops reading when it encounters a line separator (LF) in input. If this happens, the LF character will be inserted as the last character into 'buffer'. See also: IOS.RDCH, IOS.READ, IOS.WRITE, IOS.EOF 3.4.11 IOS.RESET IOS.RESET() ! => 0 Reset the error flag of the iostream IOS. Resetting the error flag is necessary to access a stream after an error has occurred (for example, after reading beyond the EOF). See also: IOS.EOF, IOS.READ 3.4.12 IOS.WRCH IOS.WRCH(c) ! Char => Char|Num Write the character 'c' to the stream IOS. If the character could be written, return its ASCII code and otherwise return -1. See also: IOS.WRITE, IOS.WRITES, IOS.FLUSH 3.4.13 IOS.WRITE IOS.WRITE(buffer, len) ! Vec,Num => Num Write 'len' characters from 'buffer' to IOS. Return the number of characters actually written. A return value less than 'len' indicates a severe error (such as no space left on the target device). See also: IOS.WRITES, IOS.WRCH, IOS.FLUSH 3.4.14 IOS.WRITES IOS.WRITES(str) ! Str => Num Write the string 'str' to IOS. Return the number of characters actually written. A return value less than the length of 'str' indicates a severe error (such as no space left on the target device). See also: IOS.WRITE, IOS.WRCH, IOS.FLUSH 3.5 MEMORY -- Dynamic Memory Management 3.5.1 MEMORY Class Usage OBJECT MEM[MEMORY]; The MEMORY class implements dynamic memory pools. When initialized, the address of a static data area is passed to a MEMORY object. This area (called a 'pool') will be managed by the MEMORY object. Vectors can be allocated from the pool and released back to it when they are no longer required. A first-match algorithm is used to allocate memory in a pool. The algorithm is optimized for sequential allocation. The pool is defragmented when releasing memory, but no compaction is performed, so fragmentation may still happen. MEMORY objects are ineffective when allocating a large number of small vectors, since a free list entry has to be created for each vector allocated. Multiple memory pools may be defined using the MEMORY class, but usually one pool per program is most effective. 3.5.2 MEM.ALLOC MEM.ALLOC(size) ! Num => Vec | 0 Allocate 'size' bytes from the memory pool MEM and return a pointer to the allocated vector. If the request could not be satisfied due to insufficient memory, return 0. Up to 32765 bytes may be allocated in a single request. See also: MEM.FREE 3.5.3 MEM.FREE MEM.FREE(vec) ! Vec => 0 Release the memory occupied by the vector 'vec' to MEM and defragment MEM. The space of of 'vec' is be added to the free memory pool of MEM. 'Vec' must be the address of a vector which has been previously allocated in MEM. Otherwise, the calling program may be terminated with an error message of the form MEMORY CLASS: bad block in mem.free() Accessing a freed vector is undefined. See also: MEM.ALLOC 3.5.4 MEM.INIT MEM.INIT(pool, size) ! Vec,Num => 0 Initialize the memory pool MEM and add 'size' bytes to its internal freelist. 'Pool' must have a size of at least 'size' bytes. 'Size' may not be larger than 32767. All previously allocated vectors of MEM will be freed by MEM.INIT. MEM.INIT always returns 0. See also: MEM.FREE 3.5.5 MEM.WALK MEM.WALK(vec, sizep, statp) ! Vec,Vec,Vec => Vec Traverse the list of vectors in MEM. This list contains both allocated and free vectors. Traversing the list works as follows: When MEM.WALK is called for the first time, 'vec' must be zero: v := mem.walk(0, @p, @s); This call will return a pointer to the first vector of MEM. The returned vector can be passed to MEM.WALK in a subsequent call to retrieve a pointer to the next vector: v := mem.walk(v, @p, @s); When the 'vec' argument finally points to the last vector in MEM, MEM.WALK will return zero. The argument 'sizep' is a one-word vector which will be filled with the size of the returned vector. 'Statp' is a one-word vector which will be filled with the status of the vector (1=free, 0=allocated). If either 'statp' or 'sizep' is zero, it will be ignored by MEM.WALK. 3.6 STRING -- String Functions 3.6.1 STRING Class Usage OBJECT STR[STRING]; The STRING class contains procedures for manipulating NUL-terminated sequences of ASCII characters. The STRING class does not contain any data, so a single instance per module is sufficient. The class does not require any explicit initialization or shutdown. 3.6.2 STR.COMP STR.COMP(a, b) ! Str,Str => Num Compare each character in 'a' with the character at the corresponding position in 'b'. When a position 'i' is found at which the characters of 'a' and 'b' differ, return a::i - b::i When no mismatch is encountered, return 0. Consequently, the return value of STR.COMP can be interpreted as follows: Value Meaning ----- ------- >0 'a' is lexically greater than 'b' <0 'a' is lexically less than 'b' =0 'a' is equal to 'b' See also: STR.FIND, STR.SCAN, STR.RSCAN 3.6.3 STR.COPY STR.COPY(a, b) ! Str,Str => 0 Copy the string stored at the location 'b' to the location 'a'. Return zero. See also: STR.FORMAT, STR.NCOPY 3.6.4 STR.FIND STR.FIND(a, b) ! Str,Str => Num Find the first occurrence of the string 'b' in the string 'a'. Return the offset of the string found, if any. Return -1, if 'a' does not contain 'b'. See also: STR.COMP, STR.SCAN, STR.RSCAN 3.6.5 STR.FORMAT STR.FORMAT(buf, tmpl, list) ! => Str,Str,Vec => Str Format the arguments contained in 'list' according to the template 'tmpl' and store the resulting string in 'buf'. 'Tmpl' is a string containing literal characters as well as 'format descriptors'. A format descriptor is a substring that begins with a percent sign and ends with one of the characters in {C,D,S,X,%}. When 'tmpl' does not contain any format descriptors, it will be copied to 'buf' and 'list' will be ignored. When format descriptors exist, each descriptor will be used to format one element of 'list'. Instead of the descriptor itself, the result of formatting one member of 'list' will be inserted into 'buf'. A format descriptor has the following syntax: %[len][:F][U][{LR}]{CDSX%} ([x] indicates an optional element 'x', {xyz} indicates one element out of x, y, and z.) - The percent sign '%' starts the descriptor. - When a decimal number 'max' is specified after '%', this number indicates the minimum field length of the current argument. If formatting the current argument yields a result shorter than 'len', the field will be filled with blanks. - ':F' denotes that the character F should be used for filling fields instead of blank characters. - When 'U' is specified together with 'D', an unsigned numeric string will be generated (a signed representation will be generated by default). - 'L' instructs STR.FORMAT to left-justify the current field, 'R' instructs it to right-justify it. The default is to left-justify strings and to right-justify numbers. - The last character specifies the type of the current argument in 'list'. The following types exist ('i' denotes the index of the current argument): Type Insert list[i] as ---- ---------------------------- C character D decimal numeric literal S string X hexa-decimal numeric literal The string '%%' may be used to include a literal percent sign. There must be one member in 'list' for each descriptor in 'tmpl'. Examples: Template Argument list Result --------------------- ------------- ---------------------- "%D%% of %10:*D = %D" [10,200,20] 10% of *******200 = 20 "'%C' = 0X%X = %D" ['A','A','A'] 'A' = 0X41 = 65 "%:-9LS%:+9RS" ["ZZZ","YYY"] ZZZ------++++++YYY STR.FORMAT returns the address of 'buf'. See also: STR.PARSE, STR.COPY, STR.NFORMAT 3.6.6 STR.LENGTH STR.LENGTH(a) ! Str => Num Return the number of characters contained in 'a' (excluding the terminating NUL character). 3.6.7 STR.NCOPY STR.NCOPY(n, a, b) ! Num,Str,Str => 0 Copy up to 'n'-1 characters of the string stored at the location 'b' to the location 'a'. When 'a' is shorter than 'n'-1 characters, copy the entire string. Always terminate 'a' with NUL. Return zero. When 'n' = ~0, STR.NCOPY implements STR.COPY. See also: STR.COPY, STR.NFORMAT 3.6.8 STR.NFORMAT STR.NFORMAT(n, buf, tmpl, list) ! => Num, Str,Str,Vec => Str STR.NFORMAT is like format, but never writes more than 'n'-1 characters to 'buf'. See STR.FORMAT for details. When the given template and arguments would produce a resulting string containing more than 'n'-1 characters, STR.NFORMAT will return a result that is truncated at the 'n'-1'st character. The result will still be NUL-terminated. When a format descriptor that uses padding would cause the length of 'buf' to be exceeded, first the padding will be decreased and then the representation of the described object will be truncated. This means that given N=5, the following results would be obtained: argument descriptor result -------- ---------- ------- "123" "%10LS" "123 " "123" "%10RS" " 123" "1234567" "%10LS" "12345" "1234567" "%10RS" "12345" See also: STR.FORMAT, STR.NCOPY 3.6.9 STR.NUMTOSTR STR.NUMTOSTR(buf, n, radix) ! Str,Num,Num => Str Convert a number 'n' to a string representing that number with respect to the given 'radix'. The resulting numeric string will be stored in 'buf'. If 'radix' and 'n' are both negative, a leading minus sign will be generated. If 'radix' is positive, an unsigned value of N will be assumed. 'Buf' must provide enough space to hold the resulting literal. Valid values for 'radix' range from '2' (binary) to '16' (hexa- decimal) and from '-2' (signed binary) to '-16' (signed hexa- decimal). STR.STRTONUM returns the address of the first character of the resulting literal. See also: STR.STRTONUM, STR.FORMAT 3.6.10 STR.PARSE STR.PARSE(source, tmpl, list) ! Str,Str,Vec => Num Extract patterns described in 'tmpl' from 'source' and store the extracted objects in the members of 'list'. Patterns used in 'tmpl' are similar to format descriptors used by STR.FORMAT. Characters not belonging to patterns are matched literally and not stored anywhere. STR.PARSE compares each character contained in 'tmpl' with a corresponding character in 'source' (like STR.COMP) until it finds a '%'-character in 'tmpl'. A percent character indicates the beginning of a pattern. Patterns match specific classes of characters. Instead of matching the pattern itself, the character class described by the pattern is matched. Some patterns store the value of the matched substring in an element of 'list' and some do not. Each pattern may consist of the following parts: %[len][:D]{CDSWX%} ([x] indicates an optional element 'x', {xyz} indicates one element out of x, y, and z.) The special form %[c1...cN] may be used to match any character in the range 'c1'...'cN'. The matched characters are not stored in this case. - If a length 'len' is specified, UP TO 'len' characters will be matched. Typically, this option is used together with %S. - ':D' instructs STR.PARSE to recognize the character in the place of 'D' as a delimiter (default = none). The following pattern types exist: Type Store as Matches ---- --------- --------------------------------- C character any single character D number a signed decimal number (+) S string a string (*) W - space (any number of '\s' or '\t' . . characters) X number a signed hexa-decimal number (+) % - a percent sign (+) These leading prefixes are accepted: {+-%} (*) When no length is specified, %S matches the entire rest of 'source'. ':D' or a length may be specified to match a substring. Numbers and characters are stored in 'list[i][0]' (where 'i' is the index of the current member of 'list') and strings are copied to the location pointed to by 'list[i]'. Example: VAR name::50, speed, unit::10; STR.PARSE("HAL9000 @ 500 MHz", "%:@S@ %D%W%S", [ (name), (@speed), (unit)]); will store "HAL9000 " in 'name' 500 in 'speed' "MHz" in 'unit' STR.PARSE returns the number of patterns stored. See also: STR.FORMAT, STR.COMP 3.6.11 STR.RSCAN STR.RSCAN(s, c) ! Str,Num => Num Find the rightmost occurrence of the character 'c' in the string 's' and return the offset (position) of the character found. If 'c' is not contained in 's', return -1. See also: STR.SCAN, STR.FIND, STR.COMP 3.6.12 STR.SCAN STR.SCAN(s, c) ! Str,Num => Num Find the first occurrence of the character 'c' in the string 's' and return the offset (position) of the character found. If 'c' is not contained in 's', return -1. See also: STR.RSCAN, STR.FIND, STR.COMP 3.6.13 STR.STRTONUM STR.STRTONUM(s, radix, lastp) ! Str,Num,Vec => Num Compute the value represented by the numeric strung stored in the 's'. 'Radix' specifies the base of the literal in 's'. It may range from '2' (binary) to '16' (hexa-decimal). STR.STRTONUM performs the following steps: - Leading TAB ('\t') and space ('\s') characters in 's' are skipped. - A plus (+) or minus (-,%) sign is recognized. - Characters belonging to the specified number class (based upon 'radix') are collected and converted to a numeric value. The following characters may represent the digits from 0 to 15: "0123456789ABCDEF". When the argument 'lastp' is non-zero, it will be filled with the number of characters processed. Consequently, it is the offset of the first non-numeric character in 's' when STRTONUM returns. STR.STRTONUM returns the computed value. No overflow checking is performed. See also: STR.NUMTOSTR, STR.PARSE 3.6.14 STR.XLATE STR.XLATE(s, old, new) ! Str,Num,Num => Str Replace each occurrence of the character 'old' in the string 's' with 'new'. Return the address of 's'. See also: STR.SCAN, STR.RSCAN 3.7 TCODE -- Tcode Instruction Set 3.7.1 TCODE Class Usage MODULE MODNAME(TCODE); CLASS CLASSNAME(TCODE) ... END The TCODE class contains a set of public constants describing the instruction set of the Tcode machine. There is no need to instantiate this class, since it does not contain any state or methods. To access the opcode of a specific Tcode instruction, use the class constant notation TCODE.IINSTRUCTION For example, to load the opcode of the JUMP instruction into the variable I, use I := TCODE.IJUMP; The special constant IENDOFSET contains a value which is one above the highest value representing a Tcode instructions. To check if a variable J contains a valid instruction, the following code may be used: IF ((J & 0x7F) .>= TCODE.IENDOFSET) ; ! Call your illegal instruction handler here 3.8 UTIL -- Utilities 3.8.1 UTIL Class Usage OBJECT U[UTIL]; The UTIL (utility) class contains utility procedures for miscellaneous tasks. Currently, there are methods for sending formatted output to various channels like the system output, file descriptors or streams. Using the UTIL class simplifies many frequently used code fragments. For example, the code DO VAR buffer::256; t.write(T3X.SYSOUT, str.format(buffer, "X = %D\N", [(x)]), str.length(buffer)); END could be replaced with u.printf("X = %D\N", [(x)]); in modules using the UTIL class. 3.8.2 UTIL.BUFLEN UTIL.BUFLEN This public constant holds the maximum length of strings formatted by the PRINTF, WRITEF, and SWRITEF methods. The length returned includes the terminating NUL character. 3.8.3 U.PRINTF U.PRINTF(tmpl, args) ! Str,Vec => Num Format the arguments contained in the vector 'args' using STR.FORMAT(buffer, tmpl, args) where 'buffer' is an internal buffer of the length UTIL.BUFLEN. The buffer is then written to the system output device T3X.SYSOUT. U.PRINTF returns the number of characters written using T3X.WRITE. 3.8.4 U.SWRITEF U.SWRITEF(ios, tmpl, args) ! IOS,Str,Vec => Num Format the arguments contained in the vector 'args' using STR.FORMAT(buffer, tmpl, args) where 'buffer' is an internal buffer of the length UTIL.BUFLEN. The buffer is then sent to the output stream IOS. U.SWRITEF returns the number of characters written using IOSTREAM.WRITE. 3.8.5 U.WRITEF U.WRITEF(fd, tmpl, args) ! FDesc,Str,Vec => Num Format the arguments contained in the vector 'args' using STR.FORMAT(buffer, tmpl, args) where 'buffer' is an internal buffer of the length UTIL.BUFLEN. The buffer is then written to the file descriptor 'fd'. U.WRITEF returns the number of characters written using T3X.WRITE. 3.9 SYSTEM -- System Interface 3.9.1 SYSTEM Class Usage OBJECT SYS[SYSTEM]; SYS.INIT(); The SYSTEM class contains a set of procedures which form a (more or less) portable interface to the operating system. Most procedures have the same names and functions as Unix system calls. Some functions may be unavailable on non-Unix systems. The SYSTEM class must be initialized using SYS.INIT and shut down by calling SYS.FINI. SYSTEM does not contain any variables. Therefore, it is sufficient to create a single instance per module. 3.9.2 SYS.INIT SYS.INIT() ! => 0 Initialize the operating system interface. See also: SYS.FINI 3.9.3 SYS.CHDIR SYS.CHDIR(path) ! Str => Num Change the current working directory to 'path'. The format of 'path' depends on the operating system. SYS.CHDIR returns 0 on success and a negative value in case of an error. See also: SYS.MKDIR, SYS.RMDIR, SYS.OPENDIR 3.9.4 SYS.CLOSEDIR SYS.CLOSEDIR(ddesc) ! Ddesc => Num Close the directory descriptor 'ddesc'. SYS.CLOSEDIR returns 0 on success and a negative value in case of an error. See also: SYS.OPENDIR, SYS.READDIR, SYS.STAT 3.9.5 SYS.DUP SYS.DUP(oldfd) ! Fdesc => Fdesc | -1 Duplicate the file descriptor 'oldfd' and return a new descriptor referencing the same file. All operations performed on the new descriptor will also affect 'oldfd'. SYS.DUP returns a new descriptor on success and a negative number in case of an error. See also: SYS.DUP2, SYS.PIPE, SYS.FORK, T3X.OPEN, T3X.CLOSE 3.9.6 SYS.DUP2 SYS.DUP2(oldfd, newfd) ! Fdesc,Fdesc => Num Duplicate the file descriptor 'oldfd' and make 'newfd' reference the same file. Thereafter, all operations performed on one of them will also affect the other. If 'newfd' already references a valid descriptor, it will be closed first by calling T3X.CLOSE. SYS.DUP2 returns zero upon success, and a negative number in case of an error. See also: SYS.DUP, SYS.PIPE, SYS.FORK, T3X.OPEN, T3X.CLOSE 3.9.7 SYS.FINI SYS.FINI() ! => 0 Shutdown the operating system interface. After calling SYS.FINI, the SYSTEM services become unavailable. See also: SYS.INIT 3.9.8 SYS.FORK SYS.FORK() ! => Num Duplicate the calling process. The new process -- called the child process -- will start running exactly at the point where SYS.FORK returns. Each process has an own data segment and an own set of file descriptors. Descriptors which where open when SYS.FORK was called, will reference the same files in both processes, though. After the successful creation of the new process, SYS.FORK returns zero to the child process and the process ID of the child to the parent process. In case of an error, SYS.FORK returns -1. See also: SYS.KILL, SYS.SPAWN, SYS.WAIT, T3X.OPEN 3.9.9 SYS.GETDIR SYS.GETDIR(buf, len) ! Str,Num => Num Store the fully qualified path name of the current working directory in 'buf'. Do not store more than the first 'len'-1 characters. Append a trailing NUL character to the path. 'Buf' must be at least 'len' characters in length, and it may not be smaller than 65 characters. If 'len' is less than 65 or the function fails, -1 is returned. Upon success, the number of characters stored is returned. See also: SYS.MKDIR, SYS.RMDIR, SYS.OPENDIR 3.9.10 SYS.KILL SYS.KILL(pid, sig) ! Num,Num => Num Send a signal to the process with the process ID 'pid'. The following constants may be used in the place of 'sig' to specify which signal is to be sent to the process: Constant Action -------------- ------------------- SYSTEM.SIGTEST Test process SYSTEM.SIGTERM Request termination SYSTEM.SIGKILL Force termination SYS.KILL returns zero, if the signal could be delivered successfully, and a negative number in case of an error. Delivering SYSTEM.SIGTEST does not have any effect on the process with the given PID. Therefore, it can be used to check whether the PID is valid. SYSTEM.SIGTERM may be caught by the receiving process to initiate a graceful shutdown. SYSTEM.SIGKILL terminates the receiving process immediately. See also: SYS.FORK, SYS.SPAWN 3.9.11 SYS.MKDIR SYS.MKDIR(path) ! Str => Num Create a directory with the name stored in 'path'. The format of 'path' depends on the operating system. SYS.MKDIR returns zero, if the directory could be created and otherwise a negative value. See also: SYS.CHDIR, SYS.RMDIR, SYS.OPENDIR, SYS.GETDIR 3.9.12 SYS.OPENDIR SYS.OPENDIR(path) ! Str => Ddesc | -1 Open the directory specified in 'path'. The exact format of 'path' depends on the underlying operating system. Upon success, SYS.OPENDIR returns a directory descriptor and in case of an error, it returns -1. See also: SYS.READDIR, SYS.CLOSEDIR, SYS.STAT 3.9.13 SYS.PIPE SYS.PIPE(vec) ! Vec => Num Create a pipe (a FIFO structure) and fill the vector 'vec' with two file descriptors which can be used to access the pipe. Each element of 'vec' will be filled with an ordinary file descriptor as returned by T3X.OPEN. Therefore, ordinary I/O operations like T3X.READ and T3X.WRITE can be used to read and write a pipe. After the successful creation of a pipe, 'vec[0]' will contain the (read-only) output descriptor and 'vec[1]' will contain the (write-only) input descriptor of the pipe. Data written to 'vec[1]' can be read from 'vec[0]'. Write requests will block, if the pipe is full and read requests will block, if the pipe is empty. The size of the pipe depends on the operating system. SYS.PIPE returns zero when a pipe could be created and a negative value in case of an error. See also: T3X.OPEN, T3X.CLOSE, T3X.READ, T3X.WRITE 3.9.14 SYS.RDCHK SYS.RDCHK(fdesc) ! Fdesc => Num Check whether input is available from the file descriptor 'fdesc' (whether a read operation on 'fdesc' would NOT block). SYS.RDCHK returns a non-zero value, if the operation would succeed without blocking. If the read request would block, zero is returned. To check the status of a terminal, use TTYCTL.QUERY instead. See also: T3X.READ, TTYCTL.QUERY 3.9.15 SYS.READDIR SYS.READDIR(ddesc, buffer, lim) ! Ddesc,Str,Num => Num Read the next directory entry from the directory descriptor 'ddesc' and fill 'buffer' with the name of that entry. If the name is longer than 'lim'-1 characters, truncate it to 'lim'-1 characters. In any case, terminate the extracted string with a NUL character. SYS.READDIR returns the length of the extracted string upon success, and -1 in case of an error. Reading beyond the end of the directory will return -1. See also: SYS.OPENDIR, SYS.CLOSEDIR, SYS.STAT 3.9.16 SYS.RMDIR SYS.RMDIR(path) ! Str => Num Remove the directory specified in 'path'. The format of 'path' depends on the operating system. SYS.RMDIR returns zero, if the directory could be removed and a negative value otherwise. See also: SYS.CHDIR, SYS.MKDIR, SYS.OPENDIR, SYS.GETDIR 3.9.17 SYS.SPAWN SYS.SPAWN(prog, args, mode) ! Str,Vec,Num => Num Create a new process by running the program 'prog' with the command line options stored in 'args'. The format of the path of 'prog' depends on the operating system. 'Args' is a vector of strings, each one containing one command line argument. The last element of the vector must be zero. 'Mode' controls whether execution of the calling process will be suspended until the spawned process exits. The following modes exist: Mode name Meaning ------------------- ------------------------------------ SYSTEM.SPAWN_NOWAIT Execute the new process concurrently SYSTEM.SPAWN_WAIT Suspend the caller until the child process terminates NOTE: some operating systems may restrict the space which can be used for passing command line arguments. NOTE2: on non-multitasking systems, SYSTEM.SPAWN_NOWAIT may be unimplemented. SPAWN returns the exit code of the subprocess when called with mode=SYSTEM.SPAWN_WAIT. It returns the process ID (PID) of the spawned subprocess when called with mode=SYSTEM.SPAWN_NOWAIT. In case of an error, it returns -1. See also: SYS.FORK, SYS.WAIT 3.9.18 SYS.STAT SYS.STAT(path, sb) ! Str,Vec => Num Retrieve information about the file specified in 'path'. The format of 'path' depends on the operating system. The retrieved information will be stored in the SYSTEM.STATBUF structure 'sb' which has the following format: struct STATBUF = ST_DEV, ! device ID ST_INO, ! inode number ST_MODE, ! access bits ST_NLINK, ! number of links ST_UID, ! user ID of owner ST_GID, ! group ID of owner ST_RDEV, ! device type ST_SIZE, ! file size in bytes ST_EXT64, ! file size in 64K blocks ST_MTIME, ! date of last modification (8 bytes) ! Format: CYMDHMSh, see SYS.TIME. ST_MT_2, ! \ ST_MT_3, ! > Buffer for ST_MTIME ST_MT_4; ! / For the layout of the MTIME structure, see SYS.TIME. Depending on the operating system, some fields will be filled with more or less meaningful standard values. For example, systems not supporting multiple links will fill the ST_NLINK field with 1. The access field SYSTEM.ST_MODE may have the following flags set: Flag Description --------------- ---------------------- SYSTEM.FM_RDOK file is readable SYSTEM.FM_WROK file is writeable SYSTEM.FM_EXOK file is executable (*) SYSTEM.FM_ISDIR file is a directory (*) Files on DOS file systems do not have an executable flag. Therefore, sb[SYSTEM.ST_MODE] | SYSTEM.FM_EXOK is always zero on DOS systems. SYS.STAT returns zero upon success and otherwise a negative value. See also: SYS.OPENDIR, SYS.READDIR, SYS.CLOSEDIR, SYS.GETDIR 3.9.19 SYS.TIME SYS.TIME(tbuf) ! Bvec => 0 Fill the buffer 'tbuf' with the current system time. 'Tbuf' must provide eight bytes of space which will be filled as follows: Field Value Range ------- ------------ ------ tbuf::0 year / 100 19... tbuf::1 year mod 100 0...99 tbuf::2 month 1...12 tbuf::3 day 1...31 tbuf::4 hour 0...23 tbuf::5 minute 0...59 tbuf::6 second 0...59 tbuf::7 second/100 0...99 SYS.TIME never fails and always returns 0. It might return an incorrect time, though, and on systems without a clock, it may fill 'tbuf' with the same values each time it is called. 3.9.20 SYS.WAIT SYS.WAIT(pid) ! => Num Wait for a subprocess to terminate and return its exit code. 'Pid' contains the process ID of the process to wait for. It must be a PID obtained from SYS.SPAWN or SYS.FORK. WAIT returns the exit code of the process waited for. The exit code is the value passed to the HALT command of T3X. When the process waited for terminates abnormally, SYS.WAIT returns -1. It also returns -1 when an invalid PID is passed to it. NOTE: SYS.WAIT does not actually wait for a specific process to terminate. Therefore, no more than a single subprocess should be active at the same time. See also: SYS.SPAWN, SYS.FORK 3.10 TTYCTL -- Video Terminal Control 3.10.1 TTYCTL Class Usage OBJECT TTY[TTYCTL]; The TTYCTL class implements a set of routines for controlling character-based video terminal screens and reading terminal keyboards. Procedures contained in this class include writing to the terminal screen, cursor movement, clearing and scrolling screen regions, setting display colors (where available), and decoding keyboard input. NOTICE: It is generally a bad idea to mix writes to the terminal screen using T3X.WRITE(T3X.SYSOUT, buffer, length) (or even to T3X.SYSERR) with the TTYCTL output functions. Doing so may interfere with the internal state of the TTYCTL class and cause messed up screen output or even undefined behavior. The TTYCTL routines must be initialized by calling TTY.INIT and shut down by calling TTY.FINI. Although the TTYCTL class does have internal state, no more than one instance should be created, because that state reflects the state of the controlled video terminal. 3.10.2 TTY.INIT TTY.INIT() ! => 0 Initialize the TTY control structures. This routine must be called before any other procedures of this class can be used. It performs the following steps. (Depending on the used operating system, some of these steps may be skipped.) - Open the controlling TTY (/dev/tty) for reading and writing. - Determine the user's terminal type (by evaluating the $TERM environment variable). - Check the terminal's color capability. Assume color, if either (1) the terminal's name contains the substring "color" or (2) the terminal's name begins with the prefix "xterm". - Check the $ANSICOLOR variable which may be set to YES or NO to override the color capability detection. - Extract some required properties, control strings, and key codes from the termcap(5) database. TTY.INIT may fail for any of the following reasons: - $TERM is not defined - The value of $TERM is not a known TTY type - The terminal type does not define one or more of the following termcap variables: {co,li,ce,cl,cm,cs,sf,sr,se,so,rs} In any of the above cases, an explanatory message will be printed and the calling program will be terminated. See also: TTY.MODE, TTY.RESET 3.10.3 TTY.CLEAR TTY.CLEAR() ! => 0 Clear the terminal screen using the currently selected color. See also: TTY.CLREOL, TTY.COLOR 3.10.4 TTY.CLREOL TTY.CLREOL() ! => 0 Clear all characters from the cursor position to the end of the current line using the currently selected color. See also: TTY.CLEAR, TTY.COLOR 3.10.5 TTY.COLOR TTY.COLOR(color) ! Num => 0 Select new foreground and background colors. 'Color' is created by OR'ing together a foreground and a background color value. The following values exist (F_ indicates 'foreground' and B_ indicates 'background'): F_BLACK, F_BLUE, F_GREEN, F_CYAN, F_RED, F_MAGENTA, F_YELLOW, F_GREY, B_BLACK, B_BLUE, B_GREEN, B_CYAN, B_RED, B_MAGENTA, B_YELLOW, B_GREY The special value F_BRIGHT may be OR'ed in to increase the intensity of the foreground color. For example, tty.color(TTYCTL.F_CYAN | TTYCTL.B_BLUE | TTYCTL.F_BRIGHT) selects bright cyan color on blue background. On monochrome terminals, only the color values F_GREY|B_BLACK and F_BLACK|B_GREY should be considered to be defined. See also: TTY.COLORS 3.10.6 TTY.COLORS TTY.COLORS() ! => Num Return a non-zero value, if the controlled terminal supports color. See also: TTY.COLUMNS, TTY.LINES 3.10.7 TTY.COLUMNS TTY.COLUMNS() ! => Num Return the number of columns per line on the screen of the controlled terminal. See also: TTY.COLORS, TTY.LINES 3.10.8 TTY.FINI TTY.FINI() ! => 0 Shutdown the TTYCTL class. Restore the state of the TTY to the state at initialization time. To restore all original settings, TTY.RESET should be called before TTY.FINI. See also: TTY.INIT, TTY.MODE 3.10.9 TTY.LINES TTY.LINES() ! => Num Return the number of lines on the screen of the controlled terminal. See also: TTY.COLORS, TTY.COLUMNS 3.10.10 TTY.MODE TTY.MODE(rawflag) ! Num => 0 Switch the terminal to 'raw mode'. Some terminals (especially in the Unix world) must be in 'raw mode' to allow to read single characters from them. In non-raw ('cooked') mode, reading a TTY device only returns when CR (ENTER,NL) is pressed on the terminal's keyboard. To make the read call return immediately after reading one single key, the TTY driver must be put in raw mode. TTY.MODE(1) selects raw mode and TTY.MODE(0) selects the mode the controlled TTY was in when TTY.INIT was called. These calls may have no effect on other platforms, but when switching a TTY driver to raw mode, it should be switched back to its original mode before terminating the program. Otherwise, the TTY driver may be left in an undesired state and render the controlled TTY inaccessible. On some systems, cooked mode may not be implemented. In this case, TTY.READC will always return after receiving a single key. See also: TTY.READC 3.10.11 TTY.MOVE TTY.MOVE(x, y) ! Num,Num => 0 Move the cursor to the specified location (column 'x', row 'y'). If the specified coordinates do not exist on the used TTY, the result is undefined. Coordinates start at (0,0) in the upper/left corner. See also: TTY.COLUMNS, TTY.LINES 3.10.12 TTY.QUERY TTY.QUERY() ! => Num Check whether there are characters in the keyboard input buffer. If there are any characters, TTY.READC would return when called in that moment. Otherwise, it would block. TTY.QUERY returns -1 if there are characters in the buffer and otherwise 0. See also: TTY.READC 3.10.13 TTY.READC TTY.READC() ! => Num Read a single character from the terminal's keyboard and return its key code. For keys generating ASCII characters, the ASCII code of the key will be returned. 'Special' keys like arrow keys, PREVIOS PAGE, NEXT PAGE, INSERT, DELETE, and the programmable function keys return values above 255. The following symbols may be used to match special key codes: Key code Label or Keys ------------- ---------------------- TTYCTL.K_HOME Home TTYCTL.K_LEFT Left arrow TTYCTL.K_RGHT Right arrow TTYCTL.K_END End TTYCTL.K_BKSP Backspace, <--, <X] TTYCTL.K_DEL Del, Delete, Remove TTYCTL.K_KILL Control + Backspace TTYCTL.K_INS Ins, Insert TTYCTL.K_CR CR, Enter, Return, <-' TTYCTL.K_UP Up arrow TTYCTL.K_DOWN Down arrow TTYCTL.K_ESC ESC, Escape TTYCTL.K_PREV Prev, PgUp, PageUp TTYCTL.K_PGUP = K_PREV TTYCTL.K_NEXT Next, PgDn, PageDn TTYCTL.K_PGDN = K_NEXT TTYCTL.K_F1 F1 TTYCTL.K_F2 F2 TTYCTL.K_F3 F3 TTYCTL.K_F4 F4 TTYCTL.K_F5 F5 TTYCTL.K_F6 F6 TTYCTL.K_F7 F7 TTYCTL.K_F8 F8 TTYCTL.K_F9 F9 TTYCTL.K_F10 F10 Some systems require to switch the TTY driver to raw mode (see TTY.MODE) before single characters can be received from a terminal. See also: TTY.MODE, TTY.QUERY, TTY.WRITEC 3.10.14 TTY.RESET TTY.RESET() ! => 0 Reset the terminal to a sane default state. Can be used to reset the original color of the terminal before exiting. Note that TTY.FINI should still be called after TTY.RESET. TTY.RESET may be a null operation on terminals that do not support it. See also: TTY.FINI 3.10.15 TTY.RSCROLL TTY.RSCROLL(top, bottom) ! Num,Num => 0 Scroll the screen region from 'top' to 'bottom' down by one line. At the top of the region, a blank line will be inserted using the currently selected color. Line numbers start at 0. See also: TTY.SCROLL, TTY.LINES, TTY.COLUMNS 3.10.16 TTY.SCROLL TTY.SCROLL(top, bottom) ! Num,Num => 0 Scroll the screen region from 'top' to 'bottom' up by one line. At the bottom of the region, a blank line will be inserted using the currently selected color. Line numbers start at 0. See also: TTY.RSCROLL, TTY.LINES, TTY.COLUMNS 3.10.17 TTY.WRITEC TTY.WRITEC(c) ! Num => Num Write the character 'c' to the terminal screen and return its ASCII code. The character will be output at the current cursor position. Writing a character advances the cursor. When the cursor is at the rightmost column when writing a character, the cursor position is undefined after the output operation. See also: TTY.READC, TTY.WRITES 3.10.18 TTY.WRITES TTY.WRITES(string) ! Str => 0 Write a string to the terminal screen as if each character of the string had been written using TTY.WRITEC. However, TTY.WRITES is usually faster than a series of character-based TTY.WRITEC messages. Writing to the screen does not necessarily wrap around at the end of a line. When the given string does not fit in the space between the current cursor position and the end of the line, the result of the WRITES operation is undefined. See also: TTY.WRITEC, TTY.READC 3.11 XMEM -- External Memory Interface 3.11.1 XMEM Class Usage OBJECT XM[XMEM]; XM.INIT(); The XMEM class provides access to external memory blocks. An external memory block is a continuous region of memory not contained in the T3X data area. XM blocks are byte addressed. Bytes in XM blocks can only be read and written using the procedures XM.GET, XM.PUT, and friends, as defined by this class. The XMEM class does have state that is implemented in the extension object part. Therefore, only one single instance of the class may be loaded. Since each external memory block must be completely addressable using Tcode machine words, their sizes may not exceed 65536 bytes. The XMEM class must be initialized by XM.INIT before its use shut down by calling XM.FINI. 3.11.2 XM.INIT XM.INIT() ! => 0 Initialize the external memory interface. See also: XM.FINI 3.11.3 XM.ALLOC XM.ALLOC(len) ! Num => Num | -1 Allocate a block of external memory of a size of 'len' bytes. Upon success, return an identifier which may be used in subsequent XM operations. In case of an error (out of memory / out of IDs), return -1. See also: XM.FREE 3.11.4 XM.COPY XM.COPY(id, dest, source, len) ! => 0 | -1 Copy 'len' bytes from address 'source' to address 'dest' of the external memory block referenced through ID. Neither 'dest' nor 'source' may exceed X-1-'len' where X is the size of the block as specified at allocation time. 'Dest' and 'source' may overlap. XM.COPY returns -1, if an invalid ID is passed to it. See also: XM.ALLOC, XM.READ, XM.WRITE 3.11.5 XM.FINI XM.FINI() ! => 0 Shut down the external memory interface. See also: XM.INIT 3.11.6 XM.FREE XM.FREE(id) ! Num => 0 | -1 Release a previously allocated external memory block. 'Id' is an identifier returned by XM.ALLOC. GET returns -1, if an invalid ID is passed to it. See also: XM.ALLOC 3.11.7 XM.GET XM.GET(id, index) ! Num,Num => Num | -1 Return the byte stored at address 'index' of the external memory block referenced by 'id'. 'Index' may not exceed X-1 where X is the size of the block as specified at allocation time. XM.GET returns -1, if an invalid ID is passed to it. See also: XM.ALLOC, XM.PUT, XM.READ. 3.11.8 XM.PUT XM.PUT(id, index, value) ! => Num | -1 Replace the value of the byte stored at address 'index' of the external memory block referenced through 'id' with 'value'. 'Index' may not exceed X-1 where X is the size of the block as specified at allocation time. All but the least significant 8 bits of 'value' will be discarded. XM.PUT returns -1, if an invalid ID is passed to it. See also: XM.ALLOC, XM.GET, XM.WRITE. 3.11.9 XM.READ XM.READ(id, index, buffer, len) ! => 0 | -1 Copy 'len' bytes stored at address 'index' of the external memory block referenced by 'id' into 'buffer'. 'Index' may not exceed X-1-'len' where X is the size of the block as specified at allocation time. XM.READ returns -1, if an invalid ID is passed to it. See also: XM.ALLOC, XM.COPY, XM.GET, XM.WRITE 3.11.10 XM.WRITE XM.WRITE(id, index, buffer, len) ! => 0 | -1 Copy 'len' bytes from 'buffer' to the address 'index' of the external memory block referenced through ID. 'Index' may not exceed X-1-'len' where X is the size of the block as specified at allocation time. XM.WRITE returns -1, if an invalid ID is passed to it. See also: XM.ALLOC, XM.COPY, XM.PUT, XM.READ 4. The Virtual Tcode Machine The Tcode machine is the target of the reference implementation of T3X. Tcode is suitable for both interpretation and transformation to native code. It also provides mechanisms for static linking so that multiple Tcode modules can be linked together forming one single program. Since version 3, support for object oriented programming is built into the virtual Tcode machine. This chapter describes Tcode7 and its virtual machine in detail. 4.1 The Architecture The Tcode machine is a virtual 16-bit machine basically consisting of the following parts: +---------------+0xFFFF 0xFFFF+---------------+ | | | | | | :-- 16 bits --: | Stack | | U n u s e d | +-------------+ | and | | S p a c e | +---| IP | | Dynamic | | | | +-------------+ +--->| Storage | | | | | RR | | | | |- - - - - - - -| | +-------------+ | +->|- - - - - - - -| | | | | FP |--+ | | F r e e | | | | +-------------+ | | | | Tcode Program |<--+ | SP |----+ | M e m o r y | | | +-------------+ | | | Instructions | | SELF |---+ |- - - - - - - -| | | +-------------+ | | Static | | | REGISTERS +-->| Data | | | | | +---------------+0x0000 0x0000+---------------+ CODE ARRAY DATA ARRAY Fig.5 The Architecture of the Tcode Machine There are two byte-addressable memory regions called the 'code array' and the 'data array'. The code array holds the Tcode program that is to be executed and the data array is used to hold the data used by the program. Each cell in one of the arrays is completely addressable using a 16-bit pointer, so the maximum size for each array is 65536 bytes. Machine words - which are always 2 bytes wide - are stored with the least significant byte in the cell with the lower address: 0x1234 = 0x34 0x12 (little endian byte ordering). However, this byte ordering applies only to the way machine words are stored in Tcode programs. Native code back ends of the Tcode machine may store machine words in any format, so the result of accessing the individual bytes of a machine word is undefined. The Tcode machine has five 16-bit wide special purpose registers which are outlined in the following overview. FP, the Frame Pointer. The frame pointer always points to the stack frame (aka context) of the currently running procedure. FP is implicitly referenced by the instructions LDL, LDLV, SAVL, and INCL, which address local objects. FP is modified only by HDR, END, MHDR, and ENDM instructions. See also: 'calling conventions'. IP, the Instruction Pointer. This register always points to the instruction that will be interpreted next. IP is interpreted as an offset into the code array. It cannot be accessed directly and it is changed by jump, call, and branch instructions. RR, the Return Register. This register is used to transport procedure results back to the caller. The return register is loaded by the POP instruction and saved by CLEAN. See also: 'calling conventions'. SELF, the instance context pointer. SELF points to the instance context that is currently in effect. This is equal to the first byte of the data space of the object that is currently receiving a message. Instance contexts are static. They are established using MHDR and released using ENDM. The SELF register is used by the LDI, LDIV, and INCI instructions to compute the addresses of instance variables. See also: 'instance contexts'. SP, the Stack Pointer. The stack pointer points to the object most recently placed on the stack. Moving an object onto the stack implicitly decreases SP by one machine word. Removing an object increases it by one machine word. SP may be explicitly modified using the STACK instruction. The Tcode machine instructions can be divided into the following nine groups: - declarations - context manipulation - stack manipulation - arithmetic - predicates - loading and storing - flow control - external linkage - source level debugging Declarations, external linkage, and debug instructions will be processed only once (therefore, they may be resolved in a preprocessing step). This means that an instruction like STR 5 H e l l o will not create a new string literal each time it is interpreted, but only at the first time. (One might also think of this behavior as creating the same object each time a declaration executed). Arithmetic instructions and predicates expect their arguments on the runtime stack and also place their results there. Since there are no general purpose registers, most operations are performed on stack elements. 4.2 Calling Conventions A procedure must always begin with a HDR instruction, which saves the caller's context and creates a new stack frame. It must end with an END instruction, which restores the saved stack frame and jumps back to the caller. A procedure call p(a, b, c) where a, b and c be global variables, is coded as follows: LDG La LDG Lb LDG Lc CALL Lp CLEAN 3 Each LDG instruction loads the value of a global variable onto the stack. 'Lx' denotes the label pointing at the memory location 'x'. CALL performs the procedure call which returns with its result in the Return Register (RR). 'Lp' denotes the label tagging the procedure 'p'. The final CLEAN instruction removes the three arguments from the stack and replaces them with the value returned in RR so that the top stack element finally holds the procedure return value. Each procedure may expect the following stack configuration when called: FP+M Argument #1 ... ... FP+3 Argument #N-1 FP+2 Argument #N FP+1 Return Address (saved by CALL or CALR) FP+0 Old SP (saved by HDR) FP-1 Local Variable #1 FP-2 Local Variable #2 ... ... SP FP-J Local Variable #K (free memory starts here) Note1: SP and FP-J point to the same address. Note2: The arguments are passed to the procedure in reverse order with the first argument at the highest address. Both arguments and local variables may be accessed using LDL instructions. Given the above context, LDL -M would access the first argument. LDL -2 always loads the value of the last argument, if any. Local storage is accessed using positive offsets: NUM 25 SAVL 2 would store 25 in the second local variable. Note: negative values in local storage instructions address arguments, negative values address local variables! 4.3 Instance Contexts A method is a procedure that is used to access the data of an object. Instead of the usual procedure frame as described in the previous section, it should contain instructions to build destroy a local context and establish and restore the instance context, which is held in the SELF register. The MHDR instruction, which establishes the instance context, expects the new context pointer at FP+2. ENDM is like END, but also restores the instance context of the caller. The Tcode of a method looks like this: CLAB procedure-label MHDR ... code ... CLAB exit-label ENDM Passing a message M with three arguments to a global object O o.m(1,2,3); would be coded as follows: NUM 1 NUM 2 NUM 3 LDGV Lo CALL Lm CLEAN 4 Each called method may expect the following stack configuration: FP+M Argument #1 ... ... FP+4 Argument #N-1 FP+3 Argument #N FP+2 Receiver's Address FP+1 Return Address (saved by CALL or CALR) FP+0 Old SP (saved by MHDR) FP-1 Sender's Address (Old Instance Context, saved by MHDR) FP-2 Local Variable #1 FP-3 Local Variable #2 ... ... SP FP-J Local Variable #K ( Free memory starts here ) 4.4 Instruction Cycles A cycle is the set of operations which is required to execute one single Tcode instruction. Each cycle consists of the following steps: (1) Load the instruction pointed to by IP. Increment IP by 1. (2) If the instruction has an operand (bit #7 is set), load the machine word pointed to by IP into an internal register and increment IP by 2. (3) If the loaded instruction has an opcode which is equal to or greater then the opcode of INIT, the instruction has two operands. Load another machine word (pointed to by IP) into another internal register and increment IP by 2. (4) If the loaded instruction is valid, execute it, otherwise signal an error and halt the machine. These steps are repeated until the Tcode machine is halted by executing HALT. If an instruction modifies stack elements, first all its operands are removed from the stack, then the operation denoted by the instruction is performed, and finally the result is placed back on the stack. 4.5 Startup Conditions This section describes the state of the Tcode machine when it is started. * The contents of the code array and data array are undefined. * The content of the Return Register RR is undefined. * The content of the class context pointer SELF is undefined. * The Instruction Pointer IP is set to zero. (Hence it is a good idea to load programs at the bottom of the code array.) * The Stack Pointer SP and the Frame Pointer FP are both set to zero (or 65536 on non-16-bit hosts) so that decrementing them by two will give the address of the highest addressable machine word (65534). 4.6 Symbols Used to Describe Tcode Size Symbol (bits) Description --------- ------ -------------------------------------------- M N 16 signed numeric values .N .M 16 unsigned numeric values L 16 a label tagging a data word or a procedure A 16 an address tagged by a label E 16 a label referencing an external procedure I 16 a label referencing an interface procedure C 8 a character X1...XN 16*X a vector containing N elements of the type X memory[X] 16 the content of the X'th machine word in the data array memory::X 8 the content of the X'th byte in the data array S0...SN 16 the N+1 elements most recently pushed onto the stack Annotations Normally, the most significant bit of each machine word is interpreted as a sign flag (1 indicates a negative number). The leading dot notation .N indicates that the MSB of N should be treated as a part of the value instead of a sign indicator. An address is an offset into the code or data array where the base (code or data array) is implicitly specified by the associated instruction. Addresses are 16 bits wide. External labels are used to create a connection between the name of an external procedure and a reference to such a procedure. Interface labels are used to create a connection between the name of an interface procedure and a reference to such a procedure. S0 denotes the element most recently pushed onto the stack. When popping elements from a stack holding N+1 elements, S0 will be removed first and SN will be removed last. 4.7 Declarations 0x82 CLAB L - Code LABel Define a label identified by the value L that tags a subsequent procedure. 0x85 CREF L - Code REFerence Define a word-size storage location holding the address of the procedure tagged by the label L. 0x84 DATA N - DATA definition Define a word-size storage location containing the value N. 0x87 VEC N - VECtor declaration Define a vector with a length of N machine words and undefined content. 0x83 DLAB L - Data LABel Define a label identified by the value L that tags a subsequent data object. 0x86 DREF L - Data REFerence Define a word-size storage location holding the address of the data object tagged by the label L. 0xCD INIT N L - INITialize Originally used to initialize the Tcode environment - hence its name. Each program must begin with this instruction. The argument N specifies the Tcode version to which the program complies. This document describes version 7 of the Tcode language. L is a code label tagging the initial entry point of the Tcode module containing the instruction. 0x88 STR N C1 ... CN - define STRing Define a vector with a length of (N+2) / 2 machine words containing the characters C1 through CN. Each character is stored in a separate byte. All trailing bytes of the vector are filled with zeros so that a properly terminated string is created. 4.8 Context Manipulation 0x0A END - END procedure Remove two elements S0 and S1 from the stack. Restore the context of the calling procedure by loading FP with S0 and then perform a branch to S1. S1 is a return address which has been saved by a CALL or CALR instruction. 0x0C ENDM - END Method First, load SELF with the value previously saved on the stack by MHDR, thereby restoring the instance context of the sender. The sender's context will be removed from the stack. Then, perform END, as described above. 0x09 HDR - HeaDeR Push the context of the calling procedure (FP) and create a fresh procedure context by loading FP with SP. 0x0B MHDR - Method HeaDeR First perform HDR, as described above. Then, push the context of the sending method or procedure (SELF) and establish a new instance context by loading SELF with the machine word pointed to by FP+2 (the last argument passed to the answering method). 4.9 Stack Manipulation 0x91 CLEAN N - CLEAN up arguments Remove N procedure arguments from the stack: SP := SP + N*2, and then push the content of RR, the return register, to the stack. 0x0E DUP - DUPlicate Push the current top of the stack (S0), thereby duplicating it. 0x0D POP Pop the top element S0 and load it into the return register RR. 0x90 STACK N Move the stack pointer SP by N machine words: SP := SP - N*2. Moving the stack pointer 'down' (N>=1) allocates space on the stack, moving it 'up' (N<=-1) deallocates space. STACK is primarily used to allocate and release dynamic memory in procedures. 0x0F SWAP Exchange the values of S0 and S1. 4.10 Arithmetic Instructions 0x1A ADD Remove two elements S0 and S1 and push their sum: S1 + S0. 0x1C BAND - Bitwise AND Remove two elements S0 and S1, perform a bitwise AND on them and push the result: S1 & S0. 0x14 BNOT - Bitwise NOT Invert each bit of the top element: ~S0. 0x1D BOR - Bitwise OR Remove two elements S0 and S1, perform a bitwise OR on them and push the result: S1 | S0. 0x1F BSHL - Bitwise SHift Left Remove two elements S0 and S1, shift the bits of S1 to the left by S0 positions and push the result: S1 << S0. 0x20 BSHR - Bitwise SHift Right Remove two elements S0 and S1, shift the bits of S1 to the right by S0 positions, clear the most significant byte, and push the result: S1 >> S0. 0x1E BXOR - Bitwise eXclusive OR Remove two elements S0 and S1, perform a bitwise XOR on them and push the result: S1 ^ S0. 0x16 DIV - integer DIVide Remove two elements S0 and S1, compute the (signed) integer part of their quotient and push it: S1 / S0. If S0 = 0, signal a fatal error and halt. 0xCE INCG L N - INCrement Global Add the value N to the memory cell tagged by the label L. This is exactly the same as LDG L NUM N ADD SAVG L, but much more efficient. 0xCF INCI M N - INCrement Instance variable Add the value N to the memory cell whose absolute address is SELF + M*2. INCI M N is equal to LDI M NUM N ADD SAVI M, but much more efficient. 0xD0 INCL M N - INCrement Local Add the value N to the memory cell whose absolute address is FP - M*2. INCL M N is equal to LDL M NUM N ADD SAVL M, but much more efficient. 0x13 LNOT - Logical NOT If the top element is equal to zero, replace it with -1 and otherwise replace it with zero: S0 = 0-> -1: 0. 0x19 MOD - MODulo Remove two elements S0 and S1, compute their division remainder and push it: S1 MOD S0. S1 MOD S0 is defined as S1 - S1./S0.*S0 If S0 = 0, signal a fatal error and halt. 0x15 MUL - MULtiply Remove two elements S0 and S1, compute their (signed) product and push it: S1 * S0. Do not perform any overflow checking. 0x12 NEG - NEGate Negate the top element: -S0. 0x00 GLUE - GLUE (no operation) Rest for a cycle. 0x1B SUB - SUBtract Remove two elements S0 and S1 and push their difference: S1 - S0. 0x18 UDIV - Unsigned integer DIVide Remove two elements S0 and S1, compute the integer part of their unsigned quotient and push it: S1 ./ S0. If S0 = 0, signal a fatal error and halt. 0x17 UMUL - Unsigned MULtiply Remove two elements S0 and S1, compute their unsigned product and push it: S1 .* S0. Do not perform any overflow checking. 4.11 Predicates 0x21 EQU - EQUal Remove two elements S0 and S1. Push true, if they are equal and otherwise push false: S1 = S0-> -1: 0. 0x24 GRTR - GReaTeR than Remove two elements S0 and S1. Push true, if S1 is greater than S0 and otherwise oush false: S1 > S0-> -1: 0. S0 and S1 are both signed. 0x26 GTEQ - Greater Than or EQual to Remove two elements S0 and S1. Push true, if S1 is greater than or equal to S0 and otherwise push false: S1 >= S0-> -1: 0. S0 and S1 are both signed. 0x23 LESS - LESS than Remove two elements S0 and S1. Push true, if S1 is less than S0 and otherwise push false: S1 < S0-> -1: 0. S0 and S1 are both signed. 0x25 LTEQ - Less Than or EQual to Remove two elements S0 and S1. Push true, if S1 is less than or equal to S0 and otherwise push false: S1 <= S0-> -1: 0. S0 and S1 are both signed. 0x22 NEQU - Not EQUal Remove two elements S0 and S1. Push true, if they are not equal and otherwise push false: S1 \= S0-> -1: 0. 0x28 UGRTR - Unsigned GReaTeR than Remove two elements S0 and S1. Push true, if .S1 is greater than .S0 and otherwise push false: S1 .> S0-> -1: 0. 0x2A UGTEQ - Unsigned Greater Than or EQual to Remove two elements S0 and S1. Push true, if .S1 is greater than or equal to .S0 and otherwise push false: S1 .>= S0-> -1: 0. 0x27 ULESS - Unsigned LESS than Remove two elements S0 and S1. Push true, if .S1 is less than .S0 and otherwise push false: S1 .< S0-> -1: 0. 0x29 ULTEQ - Unsigned Less Than or EQual to Remove two elements S0 and S1. Push true, if .S1 is less than or equal to .S0 and otherwise push false: S1 .<= S0-> -1: 0. 4.12 Load and Store Instructions 0x34 DEREF - DEREFerence Remove two values S0 and S1, load a machine word from memory[S1/2+S0] and push it. A NORM instruction is implied. It converts a pointer (S1) and an offset (S0) to a pointer. 0x35 DREFB - DeREFerence Byte Remove two values S0 and S1, load a single byte from memory::(S1+S0), and push it. A NORMB instruction is implied. It converts a pointer (S1) and an offset (S0) to a pointer. 0xAB LDG L - LoaD Global Push the value stored in the memory cell A tagged by the label L: memory[A/2]. 0xAC LDGV L - LoaD Global Vector Push the address A tagged by the label L. 0xAF LDI N - LoaD Instance variable Push the value located at memory[(SELF/2)+N]. This instruction is used to load the content of an instance variable. N specifies the offset of the variable relative to the beginning of the object's data area. 0xB0 LDIV N - LoaD Instance Vector Push the address SELF+N*2. This instruction is used to load the address of an instance variable. N specifies the offset of the variable relative to the beginning of the data area of the currently instance context. 0xAD LDL N - LoaD Local Push the value stored at the N'th position 'below' the stack frame base. The address of the cell is computed using the formula FP - N*2. Consequently, negative values of N may be used to access locations 'above' the frame base. 0xB1 LDLAB L - LoaD LABel Push the address A tagged by the label L. This instruction is similar to LDGV, but more general. It may also be used to load addresses of procedures. 0xAE LDLV N - LoaD Local Vector Push the absolute address of a local object. N specifies the offset of the object relative to the stack frame base. The absolute address is computed using the formula FP - N*2. 0x36 NORM - NORMalize reference Remove two elements S0 and S1 and compute the absolute address of the S0'th member of the vector pointed to by S1: S1 + S0*2. Push the computed address. This instruction converts a pointer plus a machine word offset into a pure pointer that references the same location. 0x37 NORMB - NORMalize Byte reference Remove two elements S0 and S1 and compute the absolute address of the S0'th byte of the vector pointed to by S1 (S0+S1). Push the computed address. This instruction converts a pointer plus a byte offset into a pure pointer which references the same location. This instruction is technically the same as ADD, but conceptionally different. 0xB2 NUM N - load NUMber Push the value N. 0xB8 SAVG L - SAVe Global Pop one element and save it in the memory cell A tagged by the label L: memory[A/2] := S0. 0xBA SAVI N - SAVe Instance variable Pop one element and save it in the memory cell memory[(SELF/2)+N]. This instruction is used to alter the state of an instance variable. N specifies the offset of the variable relative to the beginning of the current instance context. 0xB9 SAVL N - SAVe Local Pop one element and save it in the storage cell with the address FP - N*2. See also LDL. 0x33 SELF - SELF reference Push the content of the SELF register onto the stack. 0x3C STORB - STORe Byte Pop two elements S0 and S1 and store the least significant 8 bits of S0 in the byte pointed to by S1: memory::S1 := S0. 0x3B STORE Pop two elements S0 and S1 and store the value S0 in the memory cell pointed to by S1: memory[S1/2] := S0. 4.13 Flow Control 0xBD BRF L - BRanch on False Remove the element S0 and branch to the address A tagged by the label L, if S0 is false. 0xBE BRT L - BRanch on True Remove the element S0 and branch to the address A tagged by the label L, if S0 is true. 0xC5 CALL L - procedure CALL Push the current value of the instruction pointer IP and then perform a branch to the address A tagged by the label L. 0x46 CALR - CALl through Register Push the current value of the instruction pointer IP and then remove the element S0 from the stack and perform a branch to the location to which it points. The destination is implicitly located in the code array of the program (branches to the data array cannot be done). 0xC3 DNEXT L - Downward NEXT Remove two elements S0 and S1 and branch to the address A tagged by the label L, if S1 <= S0. The instructions UNEXT and DNEXT have been designed for use in counting loops (called FOR-NEXT loops in BASIC). The idea is as follows: Before the loop and at the end of the loop, the current loop index and the loop limit are both pushed onto the stack. UNEXT compares the values and branches out of the loop, if index>=limit. DNEXT branches, if index<=limit. Therefore, UNEXT is used in upward counting loops and DNEXT is used in countdown loops. 0xC8 SYS N - SYStem call (OBSOLETE) Execute the system procedure associated with the index value N. The index value is removed and a call-dependent number of arguments is passed to the respective system procedure. The system procedure may return a machine word size return value in the Return Register. The stack must me cleaned up using CLEAN after calling a system procedure. System procedures are implemented as methods of the T3X core class. Therefore, they should only be invoked by sending a message to an instance of the T3X class. The exact semantics of SYS depend on the called NOTE: ********************************************************** The SYS instruction in no longer required in T3X Release 7, and implementations of the Tcode Machine are no longer required to support it. Compilers should emit ICALL instead. **************************************************************** 0xCA ICALL N - Interface CALL Call the interface procedure located at slot N. Slot values are dynamically generated using IPROC, IREF, and ICALX. The interface procedure may return a machine word size return value in the Return Register. The stack must me cleaned up using CLEAN after calling an interface procedure. System procedures are normally implemented in languages other than T3X (such as C or assembly language). They are used to extend the T3X runtime environment. The exact semantics of ICALL depend on the called procedure. 0xC4 HALT N Instantly halt the Tcode machine. The least significant eight bits of N will be delivered as a status code to the process that invoked the Tcode Machine program. 0xC1 JUMP L Unconditionally jump to the address A tagged by the label L. 0xBF NBRF L - Nondestructive BRanch on False Branch to the address A tagged by the label L, if S0 is false. Do not remove S0. 0xC0 NBRT L - Nondestructive BRanch on True Branch to the address A tagged by the label L, if S0 is true. Do not remove S0. 0xC2 UNEXT L - Upward NEXT Remove two elements S0 and S1 and branch to the address A tagged by the label L, if S1 >= S0. See also: DNEXT. 4.14 External Linkage 0xC7 CALX E - CALl eXternal procedure Call a procedure contained in a different module. There must be an EXT record defining the external label E in the same module and a PUB record with the same name in another module. Both are required for the external reference to be resolved. 0xD5 CMAP N M - Call MAP Call maps describe the arguments of interface procedures. The operands of CMAP are identical to the parameters of interface declarations (see IDECL for details). 0xD2 EXT E N C1 ... CN - EXTernal reference Create an external reference to the symbol represented by the characters C1 through CN. E is a so-called external label. Such labels are used to reference external symbols in CALX instructions. See the section on loading Tcode for details. Note: When interpreting a Tcode program, this instruction will cause an error (unresolved external reference). 0xCB ICALX I - Interface CALl of eXternal procedure Call the interface procedure described by the interface label I. There must be an IREF record defining I in the same module. A corresponding IPROC record with the same name as the IREF record must be supplied to the Tcode loader to resolve the reference. 0xC9 ILIB N C1 ... CN - Interface LIBrary Name the relocatable object file or library containing the interface procedures described by the IPROC records in this module. This name can be used for linking the necessary libraries when translating Tcode to native code or to make sure that a Tcode machine provides the required extensions. 0xD3 IPROC N M C1 ... CN - Interface PROCedure Assign the interface procedure named by the characters C1 though CM to the interface slot N. IPROC records are also used to resolve ICALX instructions. See the section on resolving interface references for details. 0xD4 IREF I N C1 ... CN - Interface REFerence Create an interface reference to the symbol represented by the characters C1 through CN. I is a so-called interface label. Such labels are used to reference interface procedures in ICALX instructions. See the section on resolving interface references for details. Note: When interpreting a program containing IREF by a Tcode machine, this instruction will lead to an error (unresolved interface reference). 0xD1 PUB L N C1 ... CN - PUBlic reference Signal the Tcode linker that the procedure tagged by the label L is public and can be referenced externally using the name formed by the characters C1 through CN. Again, see the section on loading Tcode for details. When interpreting programs using a Tcode machine, this instruction type may be ignored safely. 4.15 Source Level Debugging Support 0xD6 GSYM L N C1...CN - Global SYMbol Name a global symbol. C1 through CN contain the characters of the symbol name. L is the ID of the label which marks the named symbol. GSYM instructions should be generated for global variable names. 0xD8 ISYM M N C1...CN - Instance SYMbol Name an instance variable. C1 through CN contain the characters of the symbol name. M is the offset in machine words (into the current class context) of the data object named by the symbol. 0xC6 LINE N - LINE number Indicate that the following instructions were created from line N of the source code from which the Tcode program was generated. 0xD7 LSYM M N C1...CN - Local SYMbol Name a local symbol. C1 through CN contain the characters of the symbol name. M is a signed number holding the position of the variable relative to the Frame Pointer. 4.16 Meta Information 0x81 HINT N - pass a HINT Pass some interesting information to later stages of the compiler, like the optimizer or the code generator. The information itself is encoded in a single machine word. Hint instructions are null operations when executed by the Tcode machine. When a program (like a code generator) detects a HINT in a context where it does not expect one, it may safely ignore it. 4.16.1 Generated Hints The following hints are currently generated by Release 7 of the the T3X translator HDR HINT N The number of formal arguments of the procedure being defined. Note: This value is particularly useful when translating Tcode back into a high level language, since they allow to create a procedure header with the proper number of formal arguments without having to scan the entire procedure body. MHDR HINT N The number of formal arguments of the method being defined plus one. The new instance context passed to the method is also an argument. Therefore, N is one higher than the number of arguments defined in the original T3X source program. See also the note in description of the HDR instruction. VEC M HINT N The size of an allocation unit in bytes. If this hint is present, the VEC statement will allocate M + ((BPW/N)-1) M' = --------------- BPW/N machine words (where BPW = the size of bytes per machine word on the target platform). Currently, N=2 is emitted for byte vectors. Optionally, a value of N=0 may be considered equal to N=BPW. On the Tcode machine, M'=M since BPW=2. This hint is intended to avoid over-allocation of memory on native platforms with large machine word sizes. Byte vector sizes are always specified in 16-bit machine words, which would lead to 2x over-allocation on 32-bit and 4x over-allocation on 64-bit machines. This hint allows non-16-but back ends to allocate memory for byte vectors more efficiently. 4.17 Loading Tcode The Tcode machine provides a set of instructions for linking together modules that were compiled separately to Tcode. External references are limited to procedure calls. This means that a module can call procedures defined in an external module, but it cannot access the data of an external module. To call an external procedure, the label that tags the entry point of the routine must be declared public (using a PUB instruction) in the module containing the called routine. In the module of the caller, it must be declared extern (using EXT). The 'extern' declaration creates a so-called external label which may be used in calls to external procedures (CALX instructions). The PUB instruction provides a symbolic name for a procedure. This symbolic name may be referred to by an EXT instruction in a different module. CALX is used to refer to an EXT instruction defined in the same module as the EXT record. An external reference is resolved in four steps: (1) The external label, which is the operand of a CALX instruction, is looked up in the external symbol table (a table holding EXT records). (2) The name contained in the EXT record is looked up in the public symbol table (a table holding PUB records). (3) The label contained in the matching PUB record replaces the external label in the CALX instruction. (4) CALX is replaced with CALL. The following figure illustrates the principle of external references. +----------------------------+ +----------------------------+ | | | | | ,--> EXT E 4 name >================> PUB L 4 name | | | | | CLAB L HDR ... END | | '-------.-.-----------, | | | | | | | | | | | CALX E >--' | CALX E >-' | | | | | | | | | CALX E >-' | | | | | | | +----------------------------+ +----------------------------+ Caller's Module Callee's Module Fig.6 External References Additional Notes Since labels are represented by integers in Tcode, label collisions will occur when linking two (or more) Tcode modules together. Therefore, labels must be renamed in this case: When a module A already has been loaded and a module B is to be loaded, the highest label ID used in A must be added to each (non-external) label in B. Two or more EXT records with the same name may exist, because the same symbol may be associated with different external labels in different modules. The existence of two PUB records with the same name is an error (redefinition error). There must be a matching PUB record for each EXT record. Otherwise, an error is signalled (unresolved external). 4.18 Resolving Interface References Interface references are references to procedures which are not located in the code area of the Tcode machine. Modules can provide interfaces by exporting IPROC records and request interfaces using IREF records. ICALX instructions are used to call unresolved interfaces and ICALL instructions are used to call resolved interfaces. Notice that resolving an interface means to assign a unique slot number to the name of an interface procedure. It is in the responsibility of the Tcode machine to place the correct procedure in this slot. IPROC records are used to assign names to slot numbers. Since multiple modules may export IPROC records and each module starts numbering interfaces at one, the Tcode loader must relocate IPROCs by assigning unique slot numbers to them. IPROC records and corresponding IREF records may be located in the same module. In any case, though, the IPROC record must precede the IREF record and the IREF record must precede any ICALX instructions referencing the IREF record. In this section, IPROC and IREF are assumed to be in a different modules. IPROC records provide a symbolic name for an interface procedure. This symbolic name may be referred to by IREF records. ICALX instructions are used to refer to IREF records defined in the same module. An external reference is resolved in four steps: (1) The that which is the operand of a ICALX instruction is looked up in a table holding IREF records. (2) The name contained in the matching IREF record is looked up in another table which holds IPROC records. (3) The label contained in the matching IPROC record replaces the external label in the ICALX instruction. (4) ICALX is replaced with ICALL. The following figure illustrates the principle of interface references. Caller's Module Callee's Module +----------------------------+ +----------------------------+ | | | | | ,--> IREF I 4 name >===============> IPROC L 4 name | | | | | \/ | | '-------.-.-----------, | | || | | | | | | | || | | ICALX I >--' | ICALX I >-' | | || | | | | | || | | ICALX I >-' | | || | | | | || | +----------------------------+ +----------||----------------+ || Tcode Machine or external object || +----------------------------------------------||----------------+ | || | | Interface procedure slot #0 || | | ... || | | Interface procedure slot #L <============' | | ... | | | +----------------------------------------------------------------+ Fig.7 Interface References The existence of two IPROC records with the same name is an error (redefinition error). 5. Formal Definitions 5.1 Syntax Description Language The syntax of the T3X language is described using a BNF-style format similar to the one accepted by the YACC parser generator. A more detailed description follows. The T3X grammar is described as a set of rules of the following format: Name: Pattern-1 | Pattern-2 | ... | Pattern-N ; It reads 'Name may also be written as Pattern-1 OR Pattern-2 OR ... OR Pattern-N'. Each pattern may consist of names of rules or terminal symbols. Each terminal symbol is enclosed in apostrophes, like '=', 'CONST', or '0x'. An apostrophe may be included in a terminal (symbol) by doubling it. Consequently, a terminal represented by an apostrophe is written ''''. Here is an example: The rule BinaryDigit: '0' | '1' ; is read 'A BinaryDigit may be represented by either the string '0' or the string '1'. A (recursive) rule to define arbitrary-length binary numbers based upon BinaryDigit would look like this: BinaryNumber: BinaryDigit | BinaryDigit BinaryNumber ; In this case, a BinaryNumber would be either a single BinaryDigit or a BinaryDigit followed by another BinaryNumber (and therefore more BinaryDigits). The ampersand symbol (&) is used to indicate that no white space is allowed between the elements of a pattern. While the above rule would match the string 1 0 1 1 0 1 0 1 a rule containing the concatenation symbol would match the string 10110101 Such a rule would be written as: BinaryNumber: BinaryDigit | BinaryDigit & BinaryNumber ; Ellipses (...) are used to represent obvious parts of sequences in patterns. For example, the following two patterns are equal: '0'|'1'|...|'8'|'9' '0'|'1'|'2'|'3'|'4'|'5'|'6'|'7'|'8'|'9' A special rule named <character>, which is not defined inside of the formal grammar, is used to refer to an arbitrary ASCII character. Note that T3X is case-insensitive. Hence all alphabetic string in the following grammar match any combination of upper and lower case letters. E.g. 'WHILE' would match 'while', 'While', 'WHILE', 'wHiLe', and all other combinations. 5.2 The Formal Syntax Program: DeclList CompoundStmt ; DeclList: Declaration | Declaration DeclList ; Declaration: 'VAR' VarDeclList ';' | 'CONST' ConstDeclList ';' | 'DECL' ForwardDeclList ';' | 'STRUCT' Symbol '=' StructMemList ';' | ProcDecl | ClassDecl | 'PUBLIC' ClassDecl | 'OBJECT' ObjDeclList ';' | 'MODULE' Symbol '(' ModList ')' ';' | 'MODULE' Symbol '(' ')' ';' ; VarDeclList: VarDecl | VarDeclList ',' VarDecl ; VarDecl: Symbol | Symbol '[' ConstValue ']' | Symbol '::' ConstValue ; ConstDeclList: Symbol '=' ConstValue | Symbol '=' ConstValue ',' ConstDeclList ; ModList: Symbol | Symbol ',' ModList ; StructMemList: Symbol | Symbol ',' StructMemList ; ClassDecl: 'CLASS' Symbol '(' ModList ')' InstDeclList 'END' | 'CLASS' Symbol '(' ')' InstDeclList 'END' | 'ICLASS' Symbol '(' String ')' IClassInstDeclList 'END' ; IClassInstDeclList: IClassInstDecl | IClassInstDecl IClassInstDeclList ; InstDeclList: InstDecl | InstDecl InstDeclList ; IClassInstDecl: InterfaceDecl | InstDecl ; InstDecl: 'VAR' VarDeclList ';' | 'CONST' ConstDeclList ';' | 'DECL' ForwardDeclList ';' | 'STRUCT' Symbol '=' StructMemList ';' | ProcDecl | 'OBJECT' ObjDeclList ';' | 'PUBLIC' ProcDecl | 'PUBLIC' 'CONST' ConstDeclList ';' | 'PUBLIC' 'STRUCT' Symbol '=' StructMemList ';' ; InterfaceDecl: 'IDECL' InfDeclList ; InfDeclList: InfDecl | InfDecl ',' InfDeclList ; InfDecl: Symbol '(' ConstValue ',' ConstValue ')' ; ObjDeclList: Symbol '[' Symbol ']' | Symbol '[' Symbol ']' ',' ObjDeclList ; ForwardDeclList: ForwardDecl | ForwardDecl ',' ForwardDeclList ; ForwardDecl: Symbol '(' ConstValue ')' ; ProcDecl: Symbol '(' ArgumentList ')' Statement | Symbol '(' ')' Statement ; ArgumentList: Symbol | Symbol ',' ArgumentList ; Statement: CompoundStmt | Symbol ':=' Expression ';' | Symbol Subscripts ':=' Expression ';' | ProcedureCall | 'CALL' ProcedureCall ';' | Symbol '.' ProcedureCall ';' | 'SEND' '(' Symbol ',' Symbol ',' ProcedureCall ')' ';' | 'IF' '(' Expression ')' Statement | 'IE' '(' Expression ')' Statement 'ELSE' Statement | 'WHILE' '(' Expression ')' Statement | 'FOR' '(' Symbol '=' Expression ',' Expression ')' Statement | 'FOR' '(' Symbol '=' Expression ',' Expression ',' ConstValue ')' Statement | 'LEAVE' ';' | 'LOOP' ';' | 'RETURN' ';' | 'RETURN' Expression ';' | 'HALT' ';' | 'HALT' ConstValue ';' | ';' ; CompoundStmt: 'DO' 'END' | 'DO' LocalDeclList 'END' | 'DO' StatementList 'END' | 'DO' LocalDeclList StatementList 'END' ; LocalDeclList: LocalDecl | LocalDecl LocalDeclList ; LocalDecl: 'VAR' VarDeclList ';' | 'CONST' ConstDeclList ';' | 'STRUCT' Symbol '=' StructMemList ';' | 'OBJECT' ObjDeclList ';' ; StatementList: Statement | Statement StatementList ; Expression: Disjunction | Disjunction '->' Expression ':' Expression ; Disjunction: Conjunction | Disjunction '\/' Conjunction ; Conjunction: Equation | Conjunction '/\' Equation ; Equation: Relation | Equation '=' Relation | Equation '\=' Relation ; Relation: BitOperation | Relation '<' BitOperation | Relation '>' BitOperation | Relation '<=' BitOperation | Relation '>=' BitOperation | Relation '.<' BitOperation | Relation '.>' BitOperation | Relation '.<=' BitOperation | Relation '.>=' BitOperation ; BitOperation: Sum | BitOperation '&' Sum | BitOperation '|' Sum | BitOperation '^' Sum | BitOperation '<<' Sum | BitOperation '>>' Sum ; Sum: Term | Sum '+' Term | Sum '-' Term ; Term: Factor | Term '*' Factor | Term '/' Factor | Term '.*' Factor | Term './' Factor | Term 'MOD' Factor ; Factor: Number | String | Table | 'PACKED' PackedTable | Symbol | Symbol Subscripts | Symbol '.' Symbol | ProcedureCall | 'CALL' ProcedureCall | Symbol '.' ProcedureCall | 'SEND' '(' Symbol ',' Symbol ',' ProcedureCall ')' | '@' Symbol | '-' Factor | '\' Factor | '~' Factor | '(' Expression ')' ; Subscripts: '[' Expression ']' | '::' Factor | '[' Expression ']' Subscripts ; Table: '[' MemberList ']' ; MemberList: TableMember | TableMember ',' MemberList ; TableMember: ConstValue | String | Table | 'PACKED' PackedTable | '@' Symbol | '(' Expression ')' ; PackedTable: '[' PackedTableMembers ']' ; PackedTableMembers: PackedTableMember | PackedTableMember ',' PackedTableMembers ; PackedTableMember: Symbol | Number ; ProcedureCall: Symbol '(' ')' | Symbol '(' ExprList ')' ; ExprList: Expression | Expression ',' ExprList ; ConstValue: SimpleConst | ConstValue '*' SimpleConst | ConstValue '+' SimpleConst | ConstValue '-' SimpleConst | ConstValue '|' SimpleConst ; SimpleConst: Symbol | Number | '-' SimpleConst | '~' SimpleConst ; Number: DecimalNumber | '%' & DecimalNumber | '0X' & HexNumber | '0B' & BinaryNumber | '%' & '0X' & HexNumber | '%' & '0B' & BinaryNumber | '''' & AnyChar & '''' ; BinaryNumber: BinaryDigit | BinaryDigit & BinaryNumber ; DecimalNumber: DecimalDigit | DecimalDigit & DecimalNumber ; HexNumber: HexDigit | HexDigit & HexNumber ; Symbol: Letter | Letter & SymbolChars ; SymbolChars: '_' | Letter | DecimalDigit | Letter & SymbolChars | DecimalDigit & SymbolChars ; Letter: 'A'|'B'|...|'Y'|'Z' ; HexDigit: DecimalDigit |'A'|'B'|'C'|'D'|'E'|'F' ; DecimalDigit: '0'|'1'|'2'|'3'|'4'|'5'|'6'|'7'|'8'|'9' ; BinaryDigit: '0'|'1' ; String: '"' & StringChars & '"' ; StringChars: AnyChar | AnyChar & StringChars ; AnyChar: <character> | '\' & <character> ; 6. Quick Reference 6.1 Language Overview 6.1.1 Declarations Statement Description ------------------------------- --------------------------- VAR name, ... ; Declare atomic variables VAR name[cexpr], ... ; Declare vectors VAR name::cexpr, ... ; Declare byte vectors VAR name[structname], ...; Declare structured vectors CONST name = cexpr, ... ; Declare constants PUBLIC CONST ... Declare class constants STRUCT sname = m1, ... mN ; Declare structure PUBLIC STRUCT ... Declare class constants CLASS cname(required, ...) Declare class class-declarations END PUBLIC CLASS ... Declare public class OBJECT name[cname], ... ; Declare instance DECL pname(cexpr), ... ; Forward-declare procedures pname(a1, ..., aN) stmt Declare procedure PUBLIC pname(a1, ..., aN) stmt Declare method ICLASS cname("object-name") ... Declare interface class IDECL iname(args, cmap); Declare interface procedure MODULE mname(required, ...); Declare module 6.1.2 Statements Statement Description ------------------------------ --------------------------- lvalue := expr; Assignment IF (expr) stmt Conditional statement IE (expr) stmt-T ELSE stmt-F IF with alternative WHILE (expr) stmt Unbounded loop FOR (var=start, limit, cexpr) Counting loop stmt FOR (var=start, limit) stmt Counting loop, step = 1 LEAVE; Leave innermost WHILE/FOR LOOP; Restart innermost WHILE/FOR RETURN expr; Exit procedure, return value RETURN; Exit, return 0 HALT cexpr; Halt program, return status HALT; Halt with 0 pname(a1, ..., aN); Procedure call CALL ptr(a1, ..., aN); Indirect procedure call oname.mname(a1, ..., aN) Send message SEND(ptr, cname, mname(a1, ..., aN)); Send indirect message DO decls ... stmts ... END Compound statement ; Empty statement 6.1.3 Operators Operator Prec Assoc Description ----------- ---- ----- ---------------------------------- (expr) 0 - Grouping p(a1, ...) 0 L Procedure call v[expr] 0 L Array subscript v::expr 0 R Byte subscript @lvalue 1 - Address of lvalue ~X 2 - Bitwise complement \X 2 - Logical complement -X 2 - Negation X * Y 3 L Product X / Y 3 L Quotient (integer part) X MOD Y 3 L Division remainder X .* Y 3 L Product (unsigned) X ./ Y 3 L Quotient (unsigned) X + Y 4 L Sum X - Y 4 L Difference X & Y 5 L Bitwise product (AND) X | Y 5 L Bitwise sum (OR) X ^ Y 5 L Bitwise not-equal operation (XOR) X << Y 5 L Bitwise left shift X >> Y 5 L Bitwise right shift X < Y 6 L Less than X <= Y 6 L Less/equal X > Y 6 L Greater than X >= Y 6 L Greater/equal X .< Y 6 L Less than (unsigned) X .<= Y 6 L Less/equal (unsigned) X .> Y 6 L Greater than (unsigned) X .>= Y 6 L Greater/equal (unsigned) X = Y 7 L Equal to X \= Y 7 L Not equal to X /\ Y 8 L Short circuit logical AND X \/ Y 9 L Short circuit logical OR X -> Y : Z 10 L Conditional expression 6.1.4 Meta Commands Meta command Description ------------------ -------------------------------------- #CLASSPATH "path"; Alternative location for locating class files. #DEBUG; Emit debug information 6.2 Runtime Support Routines 6.2.1 T3X Procedure Description --------------------------- ----------------------------- T.BPW() Bytes per machine word T.CLOSE(fd) Close file T.CVALIST(n, bmap, in, out) Convert argument list T.GETARG(n, buf, max) Copy command line argument T.GETENV(name, buf, max) Copy environment variable T.MEMCOMP(r1, r2, len) Compare memory regions T.MEMCOPY(dest, src, len) Copy memory regions T.MEMFILL(dest, char, len) Fill memory regions T.MEMSCAN(src, char, lim) Search for bytes in memory T.NEWLINE(buf) Retrieve newline sequence T.OPEN(path, mode) Open file T3X.OAPPND Append mode T3X.ORDWR Read/write mode T3X.OREAD Read-only mode T3X.OWRITE Write-only mode T.READ(fd, buf, len) Read file T.REMOVE(path) Delete file T.RENAME(old, new) Rename file T.SEEK(fd, pos, org) Move file pointer T3X.SEEK_BCK Origin: relative, go back T3X.SEEK_END Origin: end, go back T3X.SEEK_FWD Origin: relative, go forward T3X.SEEK_SET Origin: beginning, go forward T.WRITE(fd, buf, len) Write file 6.2.2 Char Procedure Description --------------- ------------------------------ CHR.INIT() Initialize CHAR class CHAR.C_ALPHA property: alphabetic CHAR.C_CNTRL property: control character CHAR.C_DIGIT property: decimal digit CHAR.C_SPACE property: white space CHAR.C_UPPER property: upper case character CHR.ALPHA(char) Alphabetic character test CHR.ASCII(char) ASCII character test CHR.CNTRL(char) Control character test CHR.DIGIT(char) Numeric character test CHR.LCASE(char) Convert to lower case CHR.LOWER(char) Lower case character test CHR.MAP() Return property map CHR.SPACE(char) White space character test CHR.UCASE(char) Convert to upper case CHR.UPPER(char) Upper case character test 6.2.3 IOStream Procedure Description ------------------------------ ------------------------------- IOS.CLOSE() Close stream IOS.CREATE(fd, buf, len, mode) Create stream IOS.EOF() EOF test IOS.FLUSH() Write buffered data IOS.MOVE(offset, origin) Move stream pointer IOSTREAM.SEEK_BCK Current position, move back IOSTREAM.SEEK_END End of file, move back IOSTREAM.SEEK_FWD Current position, move forward IOSTREAM.SEEK_SET Beginning of file, move forward IOS.OPEN(path, buf, len, mode) Open file IOSTREAM.FADDCR Add CR before LF on output IOSTREAM.FKILLCR Remove CR from input IOSTREAM.FRDWR Read/write mode IOSTREAM.FREAD Read-only mode IOSTREAM.FTRANS FADDCR and FKILLCR IOSTREAM.FWRITE Write-only mode IOS.RDCH() Read single character IOS.READ(buf, len) Read data IOS.RESET() Reset error flag IOS.READS(buf, len) Read single line IOS.WRCH(char) Write single character IOS.WRITE(buf, len) Write data IOS.WRITES(str) Write string 6.2.4 Memory Procedure Description ----------------------------- --------------- MEM.INIT(pool, size) Initialize pool MEM.WALK(block, sizep, statp) Walk block list MEM.ALLOC(size) Allocate block MEM.FREE(block) Free block 6.2.5 String Procedure Description --------------------------- ------------------------- STR.COMP(s1, s2) Compare strings STR.COPY(dest, src) Copy string STR.FIND(str, pat) Find substring STR.FORMAT(buf, tmpl, list) Format string STR.LENGTH(str) Length of string STRING.MAXLEN Maximum string length STR.NUMTOSTR(buf, n, radix) Convert number to string STR.PARSE(str, tmpl, list) Extract fields STR.RSCAN(str, char) Find rightmost character STR.SCAN(str, char) Find character STR.STRTONUM(s, radix, lp) Convert string to number STR.XLATE(str, old, new) Replace characters 6.2.6 Tcode Procedure Description ------------------------ -------------------------------- TCODE.Iinstruction Tcode Instruction constants, see 6.3.2 6.2.7 Util Procedure Description -------------------------- -------------------------- UTIL.BUFLEN Maximum string length U.PRINTF(tmpl, args) Format and write to SYSOUT U.SWRITEF(ios, tmpl, args) Format and write to stream U.WRITEF(fd, tmpl, args) Format and write to file 6.2.8 System Procedure Description ---------------------------- ---------------------------------- SYS.INIT() Initialize system interface SYS.FINI() Shut down system interface SYS.CHDIR(path) Change current working directory SYS.CLOSEDIR(dirfd) Close directory SYS.DUP(fd) Duplicate file descriptor SYS.DUP2(old, new) Duplicate FD to existing FD SYS.FORK() Duplicate the calling process SYS.KILL(pid, sig) Send signal to process SYSTEM.SIGKILL Signal: kill process SYSTEM.SIGTERM Signal: terminate process SYSTEM.SIGTEST Signal: test process id SYS.MKDIR(path) Create new directory SYS.OPENDIR(path) Open directory SYS.PIPE(fdvec) Create pipe SYS.RDCHK(fd) Check FD for pending input SYS.READDIR(dirfd, buf, max) Read directory entry SYS.RMDIR(path) Remove directory SYS.SPAWN(prog, args, mode) Spawn program SYSTEM.SPAWN_NOWAIT Mode: create background process SYSTEM.SPAWN_WAIT Mode: wait for process termination SYS.STAT(path, sb) Retrieve file statistics SYSTEM.STATBUF File statistics buffer (SB) SYSTEM.ST_DEV SB: device ID SYSTEM.ST_EXT SB: size of file / 64K SYSTEM.ST_GID SB: group ID of owner SYSTEM.ST_INO SB: inode number SYSTEM.ST_MODE SB: permission flags SYSTEM.ST_MTIME SB: modification time SYSTEM.ST_MT_2 SB: 8-byte MTIME buffer SYSTEM.ST_MT_3 SB: 8-byte MTIME buffer SYSTEM.ST_MT_4 SB: 8-byte MTIME buffer SYSTEM.ST_NLINK SB: number of links SYSTEM.ST_RDEV SB: device type SYSTEM.ST_SIZE SB: size mod 64K SYSTEM.ST_UID SB: user ID of owner SYS.TIME(tbuf) Get system time SYS.WAIT(pid) Wait for subprocess termination 6.2.9 TTYCtl Procedure Description --------------------- ----------------------------------- TTY.INIT() Initialize TTY interface TTY.FINI() Shut down TTY interface TTY.CLEAR() Clear terminal screen TTY.CLREOL() Clear to end of line TTY.COLOR(color) Select color TTYCTL.B_BLACK \ TTYCTL.B_BLUE | TTYCTL.B_CYAN | TTYCTL.B_GREEN | Background colors TTYCTL.B_GREY | TTYCTL.B_MAGENTA | TTYCTL.B_RED | TTYCTL.B_YELLOW / TTYCTL.F_BLACK \ TTYCTL.F_BLUE | TTYCTL.F_CYAN | TTYCTL.F_GREEN | Foreground colors TTYCTL.F_GREY | TTYCTL.F_MAGENTA | TTYCTL.F_RED | TTYCTL.F_YELLOW / TTYCTL.F_BRIGHT Foreground intensity flag TTY.COLORS() Can the TTY do color? TTY.COLUMNS() Number of columns on TTY screen TTY.MODE(raw) Select raw or cooked mode TTY.MOVE(x, y) Move cursor TTY.LINES() Number of lines on TTY screen TTY.QUERY() Check for pending keyboard input TTY.READC() Read single character from keyboard TTYCTL.K_BKSP Key code: Backspace TTYCTL.K_CR Key code: Enter / CR / Return TTYCTL.K_DEL Key code: Delete TTYCTL.K_DOWN Key code: Down arrow TTYCTL.K_END Key code: End TTYCTL.K_ESC Key code: Escape TTYCTL.K_F1 Key code: F1 TTYCTL.K_F2 Key code: F2 TTYCTL.K_F3 Key code: F3 TTYCTL.K_F4 Key code: F4 TTYCTL.K_F5 Key code: F5 TTYCTL.K_F6 Key code: F6 TTYCTL.K_F7 Key code: F7 TTYCTL.K_F8 Key code: F8 TTYCTL.K_F9 Key code: F9 TTYCTL.K_F10 Key code: F10 TTYCTL.K_HOME Key code: Home TTYCTL.K_INS Key code: Insert TTYCTL.K_KILL Key code: Kill, Erase line TTYCTL.K_LEFT Key code: Left arrow TTYCTL.K_NEXT Key code: Next, Page down TTYCTL.K_PGDN Key code: Next, Page down TTYCTL.K_PGUP Key code: Prev, Page up TTYCTL.K_PREV Key code: Prev, Page up TTYCTL.K_RIGHT Key code: Right arrow TTYCTL.K_UP Key code: Up arrow TTY.RSCROLL(top, bot) Scroll region down TTY.SCROLL(top, bot) Scroll region up TTY.WRITEC(char) Write single character to screen TTY.WRITES(string) Write string to screen 6.2.10 XMem Procedure Description ----------------------------- ------------------------------ XM.INIT() Initialize XMEM interface XM.FINI() Shut down XMEM interface XM.ALLOC(size) Allocate external memory block XM.FREE(id) Release allocated block XM.GET(id, index) Read single byte from block XM.PUT(id, index, value) Write single byte from block XM.READ(id, index, buf, len) Read region from block XM.WRITE(id, index, buf, len) Write region to block 6.3 Miscellanea 6.3.1 Escape Sequences Escape ASCII Sequence Code Name Description -------- ----- ---- -------------------------- \a \A 0x07 BEL Ring terminal bell \b \B 0x08 BS Backspace \e \E 0x1B ESC Introduce control sequence \f \F 0x12 FF Form feed \n \N 0x0A LF Line feed \q \Q \" 0x22 - Literal quote character \r \R 0x0D CR Carriage return \t \T 0x09 HT Horizontal tabulator \v \V 0x0B VT Vertical tabulator \\ 0x5C - Literal backslash 6.3.2 The Tcode Instruction Set 0x 00/80 10/90 20/A0 30/B0 40/C0 50/D0 00 GLUE STACK* BSHR LDIV* NBRT* INCL** 01 HINT* CLEAN* EQU LDLAB* JUMP* PUB**S 02 CLAB* NEG NEQU NUM* UNEXT* EXT**S 03 DLAB* LNOT LESS SELF DNEXT* IPROC**S 04 DATA* BNOT GRTR DEREF HALT* IREF**S 05 CREF* MUL LTEQ DREFB CALL* CMAP** 06 DREF* DIV GTEQ NORM CALR GSYM**S 07 VEC* UMUL ULESS NORMB CALX* LSYM**S 08 STR*S UDIV UGRTR SAVG* SYS* ISYM**S 09 HDR MOD ULTEQ SAVL* ILIB*S 0A END ADD UGTEQ SAVI* ICALL* 0B MHDR SUB LDG* STORE ICALX* 0C ENDM BAND LDGV* STORB LINE* 0D POP BOR LDL* BRF* INIT** 0E DUP BXOR LDLV* BRT* INCG** 0F SWAP BSHL LDI* NBRF* INCI** * instruction has an argument. ** instruction has two arguments. S instruction has a string argument. In any of these cases, add 0x80 to the opcode. 6.3.3 ASCII Table hex 00 10 20 30 40 50 60 70 0 16 32 48 64 80 96 112 dec 00 NUL DLE 0 @ P ' p 00 01 SOH DC1 ! 1 A Q a q 01 02 STX DC2 " 2 B R b r 02 03 ETX DC3 # 3 C S c s 03 04 EOT DC4 $ 4 D T d t 04 05 ENQ NAK % 5 E U e u 05 06 ACK SYN & 6 F V f v 06 07 BEL ETB ' 7 G W g w 07 08 BS CAN ( 8 H X h x 08 09 HT EM ) 9 I Y i y 09 0A LF SUB * : J Z j z 10 0B VT ESC + ; K [ k { 11 0C FF FS , < L \ l | 12 0D CR GS - = M ] m } 13 0E SO RS . > N ^ n ~ 14 0F SI US / ? O _ o DEL 15 7. License This manual is part of the T3X compiler package which is distributed under the following terms. T3X -- A Compiler for the Minimal Procedural Language T3X Nils M Holm, 1996-2019 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: (1) Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. (1) Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.